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Help - Meat-grinding overland travel is boring us to tears...
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<blockquote data-quote="Gothmog" data-source="post: 2029725" data-attributes="member: 317"><p>A couple things to keep in mind here:</p><p></p><p>1) While the PCs will probably meet others along the road every day, the number of actual potential combat encounters should be few- maybe 3 or 4 for a month long period. Roads exist because they are relatively safe to travel along, and are usually well patrolled. Otherwise, merchants, pilgrims, etc would never go anywhere because they would be getting killed by the hundreds.</p><p></p><p>2) If the PCs go off the road or looking for trouble, sure- up the number of encounters. But I'm guessing that since you and the players don't really like all the encounters, they won't go poking around too much.</p><p></p><p>3) If you are determined to have encounters, then decide on 5 encounters on the road to their destination for a month long travel. The stat them up, and make one unavoidable (ambush), two that they could avoid (seeing/hearing the other group first), one RP intensive, and the last a hook into an adventure they could have along the way. If the choose to participate in/ignore these encounters, then they control the pace of the game and look into what they are interested in.</p><p></p><p>4) If you don't want the PCs to level so fast, then don't let them. Nobody says you have to use the wonky CR/EL/XP tables- in fact I've found it best to throw them out completely and give mission or story-based awards. </p><p></p><p>5) Don't just roll on encounter tables and throw at them whatever it says. Make "random" encounters that will be stimulating, challenging, and different. Also remember that "encounter" doesn't have to be a monster or something to fight. It could be merchant with a broken wagon axle, a battlesite, a freak storm, gypsies that offer to share camp and tell legends as well as gamble with the PCs, etc. Just hacking and slashing through the wilderness in an endless series of combats is dull.</p></blockquote><p></p>
[QUOTE="Gothmog, post: 2029725, member: 317"] A couple things to keep in mind here: 1) While the PCs will probably meet others along the road every day, the number of actual potential combat encounters should be few- maybe 3 or 4 for a month long period. Roads exist because they are relatively safe to travel along, and are usually well patrolled. Otherwise, merchants, pilgrims, etc would never go anywhere because they would be getting killed by the hundreds. 2) If the PCs go off the road or looking for trouble, sure- up the number of encounters. But I'm guessing that since you and the players don't really like all the encounters, they won't go poking around too much. 3) If you are determined to have encounters, then decide on 5 encounters on the road to their destination for a month long travel. The stat them up, and make one unavoidable (ambush), two that they could avoid (seeing/hearing the other group first), one RP intensive, and the last a hook into an adventure they could have along the way. If the choose to participate in/ignore these encounters, then they control the pace of the game and look into what they are interested in. 4) If you don't want the PCs to level so fast, then don't let them. Nobody says you have to use the wonky CR/EL/XP tables- in fact I've found it best to throw them out completely and give mission or story-based awards. 5) Don't just roll on encounter tables and throw at them whatever it says. Make "random" encounters that will be stimulating, challenging, and different. Also remember that "encounter" doesn't have to be a monster or something to fight. It could be merchant with a broken wagon axle, a battlesite, a freak storm, gypsies that offer to share camp and tell legends as well as gamble with the PCs, etc. Just hacking and slashing through the wilderness in an endless series of combats is dull. [/QUOTE]
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