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Help, my players are scared!
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<blockquote data-quote="Warehouse23" data-source="post: 2408060" data-attributes="member: 27941"><p>I hate to be the lone voice of pacifism here, but if your players don't want to fight, then you have better things to be doing as a DM than forcing combat down their throats. Gamers come to the table for many reasons. Some like to kill things and take their treasure. Some like to roleplay exotic characters in unusual worlds. As DM, it's your job to accomodate the story your players want to be part of. </p><p></p><p>If your players want non-combat encouters, you should develop wonderful role-playing or skill-based encounters for them. It sounds like your town festivals and merchant interactions are going very well, and that's what your players want. Try a mystery type adventure, or an investigation. Try a social infiltration adventure--anything that does not involve slaughtering X, where X is the monster you have set up to be mauled by your reluctant assassins. </p><p></p><p>Don't make the mistake of thinking that avoiding combat is boring. Much of the drama of say, LotR comes from the avoidance of combat (running from dark riders, sneaking through Sauron's domain, etc.). If your players want to avoid combats, make the avoidance intense. </p><p></p><p>* Have SOMETHING stalk them through the forests (if they're afraid of a monster they can see, imagine how afraid they'll be of a monster they can only sense by the rustling of bushes and the sound of snapping twigs). </p><p></p><p>* Have a snarling guard beast chained to a post, with just enough chain to reach the players (but not enough chain to reach the players if they trick it into winding a few times around the post, or around a nearby tree). </p><p></p><p>* Have the players put a sleeping potion in the ale being served at a guard house so they can sneak into the castle.</p></blockquote><p></p>
[QUOTE="Warehouse23, post: 2408060, member: 27941"] I hate to be the lone voice of pacifism here, but if your players don't want to fight, then you have better things to be doing as a DM than forcing combat down their throats. Gamers come to the table for many reasons. Some like to kill things and take their treasure. Some like to roleplay exotic characters in unusual worlds. As DM, it's your job to accomodate the story your players want to be part of. If your players want non-combat encouters, you should develop wonderful role-playing or skill-based encounters for them. It sounds like your town festivals and merchant interactions are going very well, and that's what your players want. Try a mystery type adventure, or an investigation. Try a social infiltration adventure--anything that does not involve slaughtering X, where X is the monster you have set up to be mauled by your reluctant assassins. Don't make the mistake of thinking that avoiding combat is boring. Much of the drama of say, LotR comes from the avoidance of combat (running from dark riders, sneaking through Sauron's domain, etc.). If your players want to avoid combats, make the avoidance intense. * Have SOMETHING stalk them through the forests (if they're afraid of a monster they can see, imagine how afraid they'll be of a monster they can only sense by the rustling of bushes and the sound of snapping twigs). * Have a snarling guard beast chained to a post, with just enough chain to reach the players (but not enough chain to reach the players if they trick it into winding a few times around the post, or around a nearby tree). * Have the players put a sleeping potion in the ale being served at a guard house so they can sneak into the castle. [/QUOTE]
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