Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Help, my players are scared!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Philip" data-source="post: 2408337" data-attributes="member: 10993"><p>Thanks guys, for all the advice! I will try to respond below:</p><p></p><p></p><p></p><p>They do want to fight, but only when it's:</p><p>A. Essential to their character's goals</p><p>B. The odds are so to their advantage that there's no real chance of losing.</p><p></p><p>It's just when getting to the higher levels they get more and more options to fight only when they meet both A and B. Wind Walk, Plane Shift, Teleport, Invisibility, long range blast spells, extensive buffing etc.</p><p></p><p></p><p></p><p>True, but I also believe this is a game, which has strong roots in using combat as a conflict resolution mechanism. When you play RISK it might be preferable to toss and let that decide the winner instead of actually getting your armies to clash.</p><p></p><p></p><p></p><p></p><p>Most characters have clear goals and missions. Maybe the problem is, as the campaign is progressing, the stakes are increasing as well. First it's just bandits menacing the local town, now they are on missions critical to the entire nation.</p><p></p><p>One of the comments I got from the players earlier was that they always felt they were on a tight schedule, or had no choice but to act or else people or ideas their to them would suffer. In response I 'relaxed' the time-table of some missions. But now they just use the extra time to flee at the first sight of trouble and return super-prepared, turning a challenging encounter into a walkover. Smart, yes, fun, no.</p><p></p><p></p><p></p><p>They have no preference for pacifism. One of the PCs is cleric of the ruling god in a theocracy, and now he reached 12th level his word practically is the law in most situations</p><p>:he has been known to judge and execute suspected criminals on the spot. One other is a fighter out to make a name for himself as a great warrior. War and Battle is even in the portfolio of the cleric's god. The PCs are not scared, the players are.</p><p></p><p>I like to set up a mix of encounters, some easy, some hard. I like key encounters to be challenging: so that if the PCs don't make good use of their abilities they will lose.</p><p></p><p></p><p></p><p>I am using these happily in another campaign, but this campaign is way too serious for these cards.</p></blockquote><p></p>
[QUOTE="Philip, post: 2408337, member: 10993"] Thanks guys, for all the advice! I will try to respond below: They do want to fight, but only when it's: A. Essential to their character's goals B. The odds are so to their advantage that there's no real chance of losing. It's just when getting to the higher levels they get more and more options to fight only when they meet both A and B. Wind Walk, Plane Shift, Teleport, Invisibility, long range blast spells, extensive buffing etc. True, but I also believe this is a game, which has strong roots in using combat as a conflict resolution mechanism. When you play RISK it might be preferable to toss and let that decide the winner instead of actually getting your armies to clash. Most characters have clear goals and missions. Maybe the problem is, as the campaign is progressing, the stakes are increasing as well. First it's just bandits menacing the local town, now they are on missions critical to the entire nation. One of the comments I got from the players earlier was that they always felt they were on a tight schedule, or had no choice but to act or else people or ideas their to them would suffer. In response I 'relaxed' the time-table of some missions. But now they just use the extra time to flee at the first sight of trouble and return super-prepared, turning a challenging encounter into a walkover. Smart, yes, fun, no. They have no preference for pacifism. One of the PCs is cleric of the ruling god in a theocracy, and now he reached 12th level his word practically is the law in most situations :he has been known to judge and execute suspected criminals on the spot. One other is a fighter out to make a name for himself as a great warrior. War and Battle is even in the portfolio of the cleric's god. The PCs are not scared, the players are. I like to set up a mix of encounters, some easy, some hard. I like key encounters to be challenging: so that if the PCs don't make good use of their abilities they will lose. I am using these happily in another campaign, but this campaign is way too serious for these cards. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Help, my players are scared!
Top