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Help, my players are scared!
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<blockquote data-quote="Philip" data-source="post: 2408403" data-attributes="member: 10993"><p>Late twenties, early thirties.</p><p></p><p></p><p></p><p>I introduced two of them to RPing 10 years ago. The other two have been playing since they were 14.</p><p></p><p></p><p></p><p>Currently 12th.</p><p></p><p></p><p></p><p>The players with the most experience are VERY knowledgeable about the rules and stats of monster, one other player has decent knowledge, while the last player doesn't care much about rules.</p><p></p><p></p><p></p><p>OOC: These are much to powerful for us. We're all going to die. We can never beat them. We should flee now. We can never hit them, etc. </p><p></p><p></p><p></p><p>Avoiding would be a better description. All kinds of encounters, unless specifically prepared and reasonably sure they are going to win.</p><p></p><p></p><p></p><p>About equally, for what I gather. </p><p></p><p></p><p></p><p>Back during 2nd edition, too little. When we converted to 3rd edition, roughly according to the RAW (although their stats are higher, something like 32-36 point buy)</p><p></p><p></p><p></p><p>Yes and yes. Certainly for so-called 'adventurers' and 'heroes'.</p><p></p><p></p><p></p><p>Nope. With all the variables available, invisible opponents, illusions, not knowing when the next fight is coming, character levels or templates that can be added to standard monsters, I guess its quite hard for the players to know a hard fight from an easy one unless they get into it.</p><p></p><p></p><p></p><p>If they are sure they will win, they might act arrogant, use risky maneuvers and suboptimal tactics just to 'show off'. If they think the fight will be hard they will only engage when absolutely neccessary and not without being optimally prepared. They think most fight are hard, though, when experience should have taught them they most fights they do fight are actually won quite easily.</p><p></p><p></p><p></p><p>Most are quite good at math, and if they only look at it statistically, they would see they have a fair chance of winning. But emotion throws a wrench in the calculations. </p><p></p><p>As an added note, they did tell me that switching to 3rd edition made combat scarier than before.</p></blockquote><p></p>
[QUOTE="Philip, post: 2408403, member: 10993"] Late twenties, early thirties. I introduced two of them to RPing 10 years ago. The other two have been playing since they were 14. Currently 12th. The players with the most experience are VERY knowledgeable about the rules and stats of monster, one other player has decent knowledge, while the last player doesn't care much about rules. OOC: These are much to powerful for us. We're all going to die. We can never beat them. We should flee now. We can never hit them, etc. Avoiding would be a better description. All kinds of encounters, unless specifically prepared and reasonably sure they are going to win. About equally, for what I gather. Back during 2nd edition, too little. When we converted to 3rd edition, roughly according to the RAW (although their stats are higher, something like 32-36 point buy) Yes and yes. Certainly for so-called 'adventurers' and 'heroes'. Nope. With all the variables available, invisible opponents, illusions, not knowing when the next fight is coming, character levels or templates that can be added to standard monsters, I guess its quite hard for the players to know a hard fight from an easy one unless they get into it. If they are sure they will win, they might act arrogant, use risky maneuvers and suboptimal tactics just to 'show off'. If they think the fight will be hard they will only engage when absolutely neccessary and not without being optimally prepared. They think most fight are hard, though, when experience should have taught them they most fights they do fight are actually won quite easily. Most are quite good at math, and if they only look at it statistically, they would see they have a fair chance of winning. But emotion throws a wrench in the calculations. As an added note, they did tell me that switching to 3rd edition made combat scarier than before. [/QUOTE]
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