Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Help, my players are scared!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="SweeneyTodd" data-source="post: 2408508" data-attributes="member: 9391"><p>Pardon the snipping, I'm going for something here.</p><p></p><p></p><p></p><p>versus</p><p></p><p></p><p>Okay, so you want the game to have risk and conflict expressed through combat. That's important to you.</p><p></p><p>Your players are telling you in giant neon letters that that isn't what they want. The players are not interested in tactical challenges and risking their character's lives in combat. At all. Period.</p><p></p><p>It sounds like they're having fun -- they're invested in their characters and have subplots running. When they can use combat as a chance to have their characters look cool, they enjoy it. When it involves risking the characters they've invested so much in, they split, prepare as much as they can, then come back to crush it. This whole "we're going to die" thing isn't so much cowardice as it is saying "This is not something we are willing to risk our characters for."</p><p></p><p>I don't see how forcing them into combat is going to help things at all. They've made their preferences pretty darn clear; going against them is going to be like making them eat something you like, and they don't.</p><p></p><p>So here's my question: Is there a way you can get your needs met without stepping all over theirs? Could you enjoy a game where they have to deal with challenges in other ways? </p><p></p><p>Maybe focusing on other types of challenges or conflicts, where the things being risked aren't life and limb, but community and relationships. Or having a kind of "outwit the GM" where all that preparation and overkill itself is the challenge, and the fight itself is almost an afterthought.</p><p></p><p>One thing you might ask them is whether they'd be interested in playing a few sessions with their original PCs as movers and shakers in the background, and new PCs who risk life and ilmb in the foreground. Kind of a troupe-style game. (Maybe one PC has a fortress, and these characters are based out of there, and go forth to clear out orcs or whatnot.) You might even suggest that they help come up with the kinds of things these characters would do, you would create the opposition, and if their new characters "win", it reflects on the larger game world that the senior PCs move in.</p><p></p><p>If they're interested, it might be that they're risk averse in terms of losing their treasured original PCs. If they're not, it might be that they just don't find risky combat interesting. It doesn't let you know for certain, but it could help. (Obviously, the first thing you should do is just ask them what they're looking for out of the current game; sometimes people work better when discussing examples, though.)</p></blockquote><p></p>
[QUOTE="SweeneyTodd, post: 2408508, member: 9391"] Pardon the snipping, I'm going for something here. versus Okay, so you want the game to have risk and conflict expressed through combat. That's important to you. Your players are telling you in giant neon letters that that isn't what they want. The players are not interested in tactical challenges and risking their character's lives in combat. At all. Period. It sounds like they're having fun -- they're invested in their characters and have subplots running. When they can use combat as a chance to have their characters look cool, they enjoy it. When it involves risking the characters they've invested so much in, they split, prepare as much as they can, then come back to crush it. This whole "we're going to die" thing isn't so much cowardice as it is saying "This is not something we are willing to risk our characters for." I don't see how forcing them into combat is going to help things at all. They've made their preferences pretty darn clear; going against them is going to be like making them eat something you like, and they don't. So here's my question: Is there a way you can get your needs met without stepping all over theirs? Could you enjoy a game where they have to deal with challenges in other ways? Maybe focusing on other types of challenges or conflicts, where the things being risked aren't life and limb, but community and relationships. Or having a kind of "outwit the GM" where all that preparation and overkill itself is the challenge, and the fight itself is almost an afterthought. One thing you might ask them is whether they'd be interested in playing a few sessions with their original PCs as movers and shakers in the background, and new PCs who risk life and ilmb in the foreground. Kind of a troupe-style game. (Maybe one PC has a fortress, and these characters are based out of there, and go forth to clear out orcs or whatnot.) You might even suggest that they help come up with the kinds of things these characters would do, you would create the opposition, and if their new characters "win", it reflects on the larger game world that the senior PCs move in. If they're interested, it might be that they're risk averse in terms of losing their treasured original PCs. If they're not, it might be that they just don't find risky combat interesting. It doesn't let you know for certain, but it could help. (Obviously, the first thing you should do is just ask them what they're looking for out of the current game; sometimes people work better when discussing examples, though.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Help, my players are scared!
Top