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Help, my players are scared!
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<blockquote data-quote="Nyeshet" data-source="post: 2409519" data-attributes="member: 18363"><p>I've read most of the thread, and there are some good ideas here. One you may wish to consider: the characters are getting into higher levels and do not wish to have to start over if something goes wrong. Some possible solutions: </p><p></p><p>(1) Low Int monsters (zombies, vermin, etc). These tend to have poor - if any - tactics, making them easier to deal with despite their increased resistance to various forms of attack / damage. If their opponents are less skilled in battling / reacting to changes in battle, perhaps they will gain confidence due to their own ability to plan and prepare for battle (at least against these types of monsters). Also, fighting non or low Int monsters is less a question of morals than fighting humanoids. A monster that is a threat and cannot be reasoned with is fair game. </p><p></p><p>(2) Perhaps their foes do not wish to harm them, per se. Perhaps a powerful foe has asked for his followers to capture the advanturers. That's -4 to attack (to deal subdual) right there, thus an easier time resisting and a better chance at winning. And if they lose, at least their characters have not died. They can engage in diplomacy (perhaps) with their captor, they can plan jail breaks (perhaps also removing another hostage / prisoner of some importance, etc), etc.</p></blockquote><p></p>
[QUOTE="Nyeshet, post: 2409519, member: 18363"] I've read most of the thread, and there are some good ideas here. One you may wish to consider: the characters are getting into higher levels and do not wish to have to start over if something goes wrong. Some possible solutions: (1) Low Int monsters (zombies, vermin, etc). These tend to have poor - if any - tactics, making them easier to deal with despite their increased resistance to various forms of attack / damage. If their opponents are less skilled in battling / reacting to changes in battle, perhaps they will gain confidence due to their own ability to plan and prepare for battle (at least against these types of monsters). Also, fighting non or low Int monsters is less a question of morals than fighting humanoids. A monster that is a threat and cannot be reasoned with is fair game. (2) Perhaps their foes do not wish to harm them, per se. Perhaps a powerful foe has asked for his followers to capture the advanturers. That's -4 to attack (to deal subdual) right there, thus an easier time resisting and a better chance at winning. And if they lose, at least their characters have not died. They can engage in diplomacy (perhaps) with their captor, they can plan jail breaks (perhaps also removing another hostage / prisoner of some importance, etc), etc. [/QUOTE]
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