eriktheguy
First Post
I'm having trouble getting roleplaying into my skill challenges. Before 3rd edition my players generally only used skills when I forced a roleplaying situation on them. In 4th skill challenges seem like a good way to encourage RPing.
I'm using Stalker0s skill challenge system, so input from others using the same system is welcome.
For those that don't know, Stalker0's system fixes some major math issues, and forces every player to attempt to earn successes rather than using 'aid another'. Also the result of the challenge is dependent on the number of successes earned in a fixed amount of time, there is no maximum number of failures.
Here are some problems.
1: When players use the 'main skills' for the challenge, do they still need to describe an action? Or do they only need to describe when they try something different? If they are hiking with nature or talking with diplomacy, can they simply say "I naturate the wilderness" or "I diplomatize the guard". How does everyone else run this?
2: If the player describes an action whose success or failure would seem to have a serious effect on the encounter, how do I react? Example, the players are sneaking into a building and one tries to pickpocket a guard for the key. The player is caught. Does the challenge end in failure? Do they have to deal with this issue before they can proceed? Or do I just count this as another failed check? Similarly sometimes a player suggests an action that seems like it would make the party succeed at the challenge immediately and then rolls a success. How do you react?
I'm using Stalker0s skill challenge system, so input from others using the same system is welcome.
For those that don't know, Stalker0's system fixes some major math issues, and forces every player to attempt to earn successes rather than using 'aid another'. Also the result of the challenge is dependent on the number of successes earned in a fixed amount of time, there is no maximum number of failures.
Here are some problems.
1: When players use the 'main skills' for the challenge, do they still need to describe an action? Or do they only need to describe when they try something different? If they are hiking with nature or talking with diplomacy, can they simply say "I naturate the wilderness" or "I diplomatize the guard". How does everyone else run this?
2: If the player describes an action whose success or failure would seem to have a serious effect on the encounter, how do I react? Example, the players are sneaking into a building and one tries to pickpocket a guard for the key. The player is caught. Does the challenge end in failure? Do they have to deal with this issue before they can proceed? Or do I just count this as another failed check? Similarly sometimes a player suggests an action that seems like it would make the party succeed at the challenge immediately and then rolls a success. How do you react?