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Heroes relationships to magic items and the power of re-atribution
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<blockquote data-quote="Garthanos" data-source="post: 7042712" data-attributes="member: 82504"><p>One of the things I have liked about 4e is that well the hero is awesome himself and his magic items do not over shadow your hero well mostly and the use of inherent bonuses take that to the final level. </p><p></p><p>However that in the fiction the relationship varies from hero to hero and it is a function of character style.</p><p></p><p></p><ul> <li data-xf-list-type="ul">some are like Perseus with many pretty powerful items that are inherent to his story they are gifts of his heritage but kind of overshadow him not as bad as the Fated Wielder concept</li> <li data-xf-list-type="ul">some are like Elric or Arthur though not necessarily overshadowed the are heavily defined by a single weapon. Arthurs weapon was a focus for his power of rulership a wondrous Warlord device whose sheath defended him and whose light blinded his foes and inspired his allies. An interesting part of this</li> <li data-xf-list-type="ul">some are like Lancelot and their equipment while likely heirloom or mildly magic it is the sort nobody thinks of with regards to the character his raw ability completely overshadows them.</li> </ul><p></p><p>4e by way of open re-flavoring that I find incredibly valuable for making the above happen one could call it reflavoring but in this case call it re-attribution I use it for more than items Why do I have power X its not a racial heritage like the rules say its a personal Talent or maybe its my Heirloom magic item... or is them magical boots grand master training. Yes I like that there is some mechanical nod to it.</p><p></p><p>So why do i have the feat "Directing Inspiration" perhaps its because Excalibur has awakened further... why do i have that multi-class Paladin power it is my magic weapon doing it.</p><p></p><p>Perhaps my sword absorbs magic from the things I slay with it... and so it/I gain more abilities </p><p></p><p>At some level none of this is a big deal but the game 4E enabling player agency on the game can easily be made even more flexible and embrace tropes even further is kind of a big deal.</p></blockquote><p></p>
[QUOTE="Garthanos, post: 7042712, member: 82504"] One of the things I have liked about 4e is that well the hero is awesome himself and his magic items do not over shadow your hero well mostly and the use of inherent bonuses take that to the final level. However that in the fiction the relationship varies from hero to hero and it is a function of character style. [LIST] [*]some are like Perseus with many pretty powerful items that are inherent to his story they are gifts of his heritage but kind of overshadow him not as bad as the Fated Wielder concept [*]some are like Elric or Arthur though not necessarily overshadowed the are heavily defined by a single weapon. Arthurs weapon was a focus for his power of rulership a wondrous Warlord device whose sheath defended him and whose light blinded his foes and inspired his allies. An interesting part of this [*]some are like Lancelot and their equipment while likely heirloom or mildly magic it is the sort nobody thinks of with regards to the character his raw ability completely overshadows them. [/LIST] 4e by way of open re-flavoring that I find incredibly valuable for making the above happen one could call it reflavoring but in this case call it re-attribution I use it for more than items Why do I have power X its not a racial heritage like the rules say its a personal Talent or maybe its my Heirloom magic item... or is them magical boots grand master training. Yes I like that there is some mechanical nod to it. So why do i have the feat "Directing Inspiration" perhaps its because Excalibur has awakened further... why do i have that multi-class Paladin power it is my magic weapon doing it. Perhaps my sword absorbs magic from the things I slay with it... and so it/I gain more abilities At some level none of this is a big deal but the game 4E enabling player agency on the game can easily be made even more flexible and embrace tropes even further is kind of a big deal. [/QUOTE]
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