Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Story Hour
High Fantasy Modern Storyhour - The Long Road (updated December 7)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="RangerWickett" data-source="post: 2714204" data-attributes="member: 63"><p><span style="font-size: 12px"><strong>Terry Abrams</strong></span></p><p>Tough 1/Dedicated 3/Mage 2. Male human; CR 5; HD 5d6+1d10+12; hp 38; AC 13 (+3 Defense); Base Atk +3; Grapple +3; Atk +4 (d6 brawl); SA magic; SV Fort +4, Ref +1, Will +8; Str 10, Dex 10, Con 14, Int 13, Wis 14, Cha 12. Action Points 9. Dmg Threshold 17. Wealth +6.</p><p></p><p><strong>Starting Occupation:</strong> Adept (class skill – Knowledge (popular culture)).</p><p></p><p><strong>Skills, Feats, and Talents: </strong> Knowledge (popular culture) +7, Knowledge (arcane lore) +9, Read/Speak Languages (French, Gaelic, Old English), Spellcraft +4. Arcane Skills, Brawl, Movement Specialization (teleport), Improved Damage Threshold, Iron Will, Sixth Wind. Traditions – Christian Healer, Classical Fey. Skill Emphasis (Knowledge (arcane lore), Second Wind, Faith.</p><p></p><p><strong>Magical Skills: </strong> Charm +4, Cure +8, Defend +5, Illusion +6, Move +9. Tradition specialization (Classical Fey).</p><p></p><p><strong>Signature Spells:</strong> <ul> <li data-xf-list-type="ul"><em>Feywalk</em> – Move 10/Gen 2. Up to 12 creatures within 10-ft. of you travel to Gaia. This is an overpowered spell, so Terry usually spends an action point when casting it. Classical Fey tradition.</li> <li data-xf-list-type="ul"><em>Never Again</em> – Cure 12/Gen 0. A creature you touch heals 2d6 points of damage. This is an overpowered spell, so Terry usually spends an action point when casting it. Christian Healer tradition.</li> <li data-xf-list-type="ul"><em>Merely a Flesh Wound</em> – Cure 4/Gen 1. A creature within 30 ft. heals 1d4 points of damage, as if treated with the Treat Injury skill. Classical Fey tradition.</li> <li data-xf-list-type="ul"><em>Knight's Armor</em> – Defend 5/Gen 0. A creature you touch gains a +4 enhancement bonus to AC for 1 minute.</li> <li data-xf-list-type="ul"><em>Be Cool</em> – Charm 1/Gen 3. Creatures in a 10-ft. radius, up to 30 ft. away, must make a Will save or have their attitude shifted two steps more friendly for 10 minutes. Classical Fey tradition.</li> <li data-xf-list-type="ul"><em>Tap Tap</em> – Move 4/Gen 0. For the next minute, the affected creature can teleport up to 10 ft. one time. Classical Fey tradition.</li> </ul><p></p><p><strong>Tactics:</strong> Terry is not a combatant. In a fight, he'll either try to charm people to calm down, or will protect allies with magic. Ever since Lin died, he's been practicing his curative magic, never wanting again for someone he cares about to die next to him. In his youth, though, Terry was a bit of a rebel, so if he has to, he can brawl.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 2714204, member: 63"] [size=3][b]Terry Abrams[/b][/size] Tough 1/Dedicated 3/Mage 2. Male human; CR 5; HD 5d6+1d10+12; hp 38; AC 13 (+3 Defense); Base Atk +3; Grapple +3; Atk +4 (d6 brawl); SA magic; SV Fort +4, Ref +1, Will +8; Str 10, Dex 10, Con 14, Int 13, Wis 14, Cha 12. Action Points 9. Dmg Threshold 17. Wealth +6. [b]Starting Occupation:[/b] Adept (class skill – Knowledge (popular culture)). [b]Skills, Feats, and Talents: [/b] Knowledge (popular culture) +7, Knowledge (arcane lore) +9, Read/Speak Languages (French, Gaelic, Old English), Spellcraft +4. Arcane Skills, Brawl, Movement Specialization (teleport), Improved Damage Threshold, Iron Will, Sixth Wind. Traditions – Christian Healer, Classical Fey. Skill Emphasis (Knowledge (arcane lore), Second Wind, Faith. [b]Magical Skills: [/b] Charm +4, Cure +8, Defend +5, Illusion +6, Move +9. Tradition specialization (Classical Fey). [b]Signature Spells:[/b][list][*][i]Feywalk[/i] – Move 10/Gen 2. Up to 12 creatures within 10-ft. of you travel to Gaia. This is an overpowered spell, so Terry usually spends an action point when casting it. Classical Fey tradition. [*][i]Never Again[/i] – Cure 12/Gen 0. A creature you touch heals 2d6 points of damage. This is an overpowered spell, so Terry usually spends an action point when casting it. Christian Healer tradition. [*][i]Merely a Flesh Wound[/i] – Cure 4/Gen 1. A creature within 30 ft. heals 1d4 points of damage, as if treated with the Treat Injury skill. Classical Fey tradition. [*][i]Knight's Armor[/i] – Defend 5/Gen 0. A creature you touch gains a +4 enhancement bonus to AC for 1 minute. [*][i]Be Cool[/i] – Charm 1/Gen 3. Creatures in a 10-ft. radius, up to 30 ft. away, must make a Will save or have their attitude shifted two steps more friendly for 10 minutes. Classical Fey tradition. [*][i]Tap Tap[/i] – Move 4/Gen 0. For the next minute, the affected creature can teleport up to 10 ft. one time. Classical Fey tradition.[/list] [b]Tactics:[/b] Terry is not a combatant. In a fight, he'll either try to charm people to calm down, or will protect allies with magic. Ever since Lin died, he's been practicing his curative magic, never wanting again for someone he cares about to die next to him. In his youth, though, Terry was a bit of a rebel, so if he has to, he can brawl. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
High Fantasy Modern Storyhour - The Long Road (updated December 7)
Top