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High Level Characters, Psychology and their impact on Society
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<blockquote data-quote="Nifft" data-source="post: 1250996" data-attributes="member: 6562"><p>The way I do it IMC is to simply reduce the number of people. Magic amplifies an individual's productivity to very high levels, so you need far fewer people to have a survivable society. If a single 10th-level bad guy could kill every peasant in a 5-mile radius, gee, I guess there aren't any peasants left. IMC, there are Experts and Aristocrats, but nothing as weak & tasty as a Commoner survived the last Demon-War 1,000 years ago. Most people have PC Class levels. What separates adventurers from normal folk (guards, etc.) is the lack of a survival instinct. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Instead of using the medieval model of 20 farmers -> 1 urban dude, make it 1 farmer -> 20 urban dudes. Of course, that one farmer probably has some Druid levels.</p><p></p><p>Also, professional armies are the rule, not the exception. When Dragons and Demons are credible threats, no-one is going to live in a non-millitary society -- unless they have excellent protection against detection. Army life is very dangerous -- there are few people above 16th level because they tend to get eaten while saving their nation -- but very honorable. High-level Paladins are natural commanders for the armies -- like a more-egalitarian medieval "Noble".</p><p></p><p>IMC, "Natural" life expectancy is around modern 1st-world life expectancy -- 90 or so. However, very few people die of natural causes, so total life expectancy is more like 30. People have many children, but most are eaten by monsters.</p><p></p><p>So, to sum up: make the world high-magic. Make NPCs high level. But don't forget to make disasters truely epic, world-shattering, such that <em>only</em> high-level NPCs are likely to survive. Since civilization is powerful, keep it small -- limited to only places that are easy to defend and not home to more powerful, man-eating predators.</p><p></p><p> -- N</p></blockquote><p></p>
[QUOTE="Nifft, post: 1250996, member: 6562"] The way I do it IMC is to simply reduce the number of people. Magic amplifies an individual's productivity to very high levels, so you need far fewer people to have a survivable society. If a single 10th-level bad guy could kill every peasant in a 5-mile radius, gee, I guess there aren't any peasants left. IMC, there are Experts and Aristocrats, but nothing as weak & tasty as a Commoner survived the last Demon-War 1,000 years ago. Most people have PC Class levels. What separates adventurers from normal folk (guards, etc.) is the lack of a survival instinct. ;) Instead of using the medieval model of 20 farmers -> 1 urban dude, make it 1 farmer -> 20 urban dudes. Of course, that one farmer probably has some Druid levels. Also, professional armies are the rule, not the exception. When Dragons and Demons are credible threats, no-one is going to live in a non-millitary society -- unless they have excellent protection against detection. Army life is very dangerous -- there are few people above 16th level because they tend to get eaten while saving their nation -- but very honorable. High-level Paladins are natural commanders for the armies -- like a more-egalitarian medieval "Noble". IMC, "Natural" life expectancy is around modern 1st-world life expectancy -- 90 or so. However, very few people die of natural causes, so total life expectancy is more like 30. People have many children, but most are eaten by monsters. So, to sum up: make the world high-magic. Make NPCs high level. But don't forget to make disasters truely epic, world-shattering, such that [i]only[/i] high-level NPCs are likely to survive. Since civilization is powerful, keep it small -- limited to only places that are easy to defend and not home to more powerful, man-eating predators. -- N [/QUOTE]
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