I had a couple of segments on my Talk Show this week about Deadfall, WOTC's latest adventure which starts at 11th level, and my own tips for running high level 5e games.
One argument that completely falls apart for me is the "there's not enough high level support for D&D 5e or more people would play it" argument. This is false in a lot of ways:
- The core books all go to 20th level and have content for all those levels including lots of huge CR20+ monsters.
- WOTC has now released four high-level campaign adventures: Rise of Tiamat, Dungeon of the Mad Mage, Vecna Eve of Ruin, and now Deadfall. There are plenty of high-level adventures.
In my opinion, high level 5e is a pain in the ass. Mostly this comes from the massive shift DMs have to take to keep the story interesting and challenging as the characters gain new world-breaking abilities. This starts as early as level 7 when we start to see huge monsters banished on a single bad saving throw or polymorphed into a gopher or whatever. DMs have to really rethink what adventures really are as characters travel up the levels and that takes a lot of work. Also, the game slows way down which makes table management harder.
I have more thoughts and tips for running high level stuff in my video:
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I also bet
@mearls may have some thoughts about it.