Homebrew Favoured Enemy Feats

victorysaber

First Post
Hello hello.

Posted in this in the Rules forum but was told to come here.

Here are some homebrew Favoured Enemy feats.

Do comment.

FAVOURED ENEMY DAMAGE PENETRATION [FAVOURED ENEMY]
Prerequisite: Three favoured enemies.
Benefit: You automatically overcome the damage reduction of your favoured enemy.

FAVOURED ENEMY MAGICAL PENETRATION [FAVOURED ENEMY]
Prerequisite: Four favoured enemies.
Benefit: You automatically overcome the spell resistance of your favoured enemy.

FAVOURED ENEMY PSIONIC PENETRATION [FAVOURED ENEMY]
Prerequisite: Four favoured enemies.
Benefit: You automatically overcome the power resistance of your favoured enemy.

FAVOURED ENEMY KNOWLEDGE [FAVOURED ENEMY]
Prerequisite: One favoured enemy.
Benefit: You gain your favoured enemy bonus on all skills used against your favoured enemy. This bonus stacks with all similar bonuses (thus, you gain double your favoured enemy bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks made against your favoured enemy).

FAVOURED ENEMY EXTRAORDINARY ABILITY [FAVOURED ENEMY]
Prerequisite: Two favoured enemies.
Benefit: When your favoured enemy uses one of its extraordinary abilities against you and fails, you gain one use of the favoured enemy’s extraordinary ability used against you (with the same DCs and other numerical parameters). This ability lasts for one hour per point of favoured enemy bonus. You may only hold one extraordinary ability per favoured enemy.

FAVOURED ENEMY SUPERNATURAL ABILITY [FAVOURED ENEMY]
Prerequisite: Three favoured enemies, Favoured Enemy Extraordinary Ability
Benefit: When your favoured enemy uses one of its supernatural abilities against you and fails, you gain one use of the favoured enemy’s supernatural ability used against you (with the same DCs and other numerical parameters). This ability lasts for one hour per point of favoured enemy bonus. You may only hold one supernatural ability per favoured enemy.

FAVOURED ENEMY SPELL-LIKE ABILITY [FAVOURED ENEMY]
Prerequisite: Four favoured enemies, Favoured Enemy Extraordinary Ability, Favoured Enemy Supernatural Ability.
Benefit: When your favoured enemy uses one of its spell-like abilities against you and fails, you gain one use of the favoured enemy’s spell-like ability used against you (with the same DCs and other numerical parameters). This ability lasts for one hour per point of favoured enemy bonus. You may only hold one spell-like or psi-like ability (see Favoured Enemy Psi-Like Ability) per favoured enemy.

FAVOURED ENEMY PSI-LIKE ABILITY [FAVOURED ENEMY]
Prerequisite: Four favoured enemies, Favoured Enemy Extraordinary Ability, Favoured Enemy Supernatural Ability.
Benefit: When your favoured enemy uses one of its psi-like abilities against you and fails, you gain one use of the favoured enemy’s psi-likeability used against you (with the same DCs and other numerical parameters). This ability lasts for one hour per point of favoured enemy bonus. You may only hold one spell-like (see Favoured Enemy Spell-Like Ability) or psi-like ability per favoured enemy.

FAVOURED ENEMY BLOCK [FAVOURED ENEMY]
Prerequisite: Three favoured enemies.
Benefit: Choose a saving throw type (Reflex, Fortitude, or Will). As an attack action, you may force one of your favoured enemies within sight to make a saving throw of your selected type (DC = 10 + half your ranger level + favoured enemy bonus). If it fails, it cannot use any of its extraordinary, supernatural, spell-like, or psi-like abilities for one round per point of favoured enemy bonus. You may use this ability a number of times per day equal to the number of favoured enemies you have.
Special: You may gain this feat multiple times. Each time you gain this feat, you choose a different saving throw type, and you gain an additional daily use of this ability

FAVOURED ENEMY SPECIALTY [FAVOURED ENEMY]
Prerequisite: Any two favoured enemy feats
Benefit: For every favoured enemy feat you possess (including this one), you gain an extra +1 to all your favoured enemy bonuses.
 

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I dislike absolute effects.

I'd be much happier with these feats if they had numbers, and if they scaled to your favored enemy bonus.

For example:

FAVOURED ENEMY MAGICAL PENETRATION [FAVOURED ENEMY]
Prerequisite: Favored enemy class ability.
Benefit: You gain a +2 bonus on your caster level checks to overcome an enemies spell resistance per +1 bonus you have to hit a favored enemy.
 

Eek! Several of these are just plain broken imho (automatically overcoming DR, PR or SR, gaining double your normal FE bonus on some skills against them, etc), while others just don't really make sense to me (all the ones that let you gain a use of an enemy's power).

Sorry, mang, these don't do it for me.
 

You misspelled favored many, many times.

Also, requirements based on the number of favored enemies you have is pointless since you may have 4 by 9th level.
 

Notmousse said:
You misspelled favored many, many times.

Just to alleviate your ignorance, the English language has splintered into many different variations of spelling, due to the language being used in many countries. Opening MS Word (a word processing program), and clicking on Tools/Language/Set Language will show you that there are actually many different variations of English.

Historically, though, the general variations of English spelling can be split into two broad categories, American and British. Clearly, the British spelling has been used in this instance. I acknowledge that American spelling also exists, hence I do not claim that a poster who types "favor" has "misspelled" it. For more information about such spelling differences, a site has been listed below.

http://en.wikipedia.org/wiki/American_and_British_English_spelling_differences

Spelling differences and misspellings are two different things.
 

Wow, can't take a joke. Does spelling with extra vowels eat into your humor?

Anywho, my point stands, your requirements can be made much sooner with feats.
 

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