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*Dungeons & Dragons
[Homebrew] Warlock Patron: The Bestower(Magical Girl Inspired Archtype)(Reworked Hexblade)
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<blockquote data-quote="Bringer" data-source="post: 7347420" data-attributes="member: 6874559"><p>I agree with this. </p><p></p><p>The weapon summoning is mostly thematic, as when a magical girl transforms in the genre she usually also creates a iconic weapon. It's why they only have proficiency with martial weapons and shields when transformed, and no longer have the proficiency when no longer transformed. It can be fulfilled with pact of blade, but I didn't want the Bestower Warlock to have to wait until level 3. My train of thought was that a Hexblade gets 24/7 medium armor and martial weapon proficiency, which wouldn't work with what I was going for with this class.</p><p></p><p></p><p></p><p>I'll do this. </p><p></p><p>The reason why I made the AC 18 was because I was scaling it with the future potential of medium armor. I assume most Hexblade's will eventually get +3 Half Plate armor end game, bringing their AC to 20, but you're correct that I didn't take into account that Hexblade's need a 14 in Dexterity to pull that off, while the Bestower doesn't. I'll probably make the starting AC 16, and have it increase and level 9 and 17 as normal, bringing for a final AC of 18(which can still be increased by shields or abilities that give +1 AC like the Warforged UA race)</p><p></p><p></p><p></p><p></p><p>While this is true, it should be noted that the transformation does take an action to use. With the exception of a fighters action surge, the character would have to give up the first round of combat to transform instead of dealing damage, and combat typically doesn't go longer than 3-4 rounds. </p><p></p><p>Also, I'm toying with the idea of making the transformation twice per short rest, but instead of lasting an hour, it lasts a number of minutes equal to Warlock level. Do you think this might be more overpowered than the once per short rest but 1 hour?</p><p></p><p></p><p></p><p>This is true while they are transformed, but they'll spend more time not transformed than transformed in the game. It's once per short rest and lasts an hour, and assuming there is an abundance of conflict in a day, there will be fights where they'll need dexterity for their AC, or need the extra boost in saving throws. They have no proficiency in martial weapons or shields when not transformed, and don't get medium armor proficiency like Hexblades. </p><p></p><p></p><p></p><p>This is a good point. Which ability would you recommend making an invocation? I'm leaning towards the end transformation avoid death with 1 hit point ability.</p></blockquote><p></p>
[QUOTE="Bringer, post: 7347420, member: 6874559"] I agree with this. The weapon summoning is mostly thematic, as when a magical girl transforms in the genre she usually also creates a iconic weapon. It's why they only have proficiency with martial weapons and shields when transformed, and no longer have the proficiency when no longer transformed. It can be fulfilled with pact of blade, but I didn't want the Bestower Warlock to have to wait until level 3. My train of thought was that a Hexblade gets 24/7 medium armor and martial weapon proficiency, which wouldn't work with what I was going for with this class. I'll do this. The reason why I made the AC 18 was because I was scaling it with the future potential of medium armor. I assume most Hexblade's will eventually get +3 Half Plate armor end game, bringing their AC to 20, but you're correct that I didn't take into account that Hexblade's need a 14 in Dexterity to pull that off, while the Bestower doesn't. I'll probably make the starting AC 16, and have it increase and level 9 and 17 as normal, bringing for a final AC of 18(which can still be increased by shields or abilities that give +1 AC like the Warforged UA race) While this is true, it should be noted that the transformation does take an action to use. With the exception of a fighters action surge, the character would have to give up the first round of combat to transform instead of dealing damage, and combat typically doesn't go longer than 3-4 rounds. Also, I'm toying with the idea of making the transformation twice per short rest, but instead of lasting an hour, it lasts a number of minutes equal to Warlock level. Do you think this might be more overpowered than the once per short rest but 1 hour? This is true while they are transformed, but they'll spend more time not transformed than transformed in the game. It's once per short rest and lasts an hour, and assuming there is an abundance of conflict in a day, there will be fights where they'll need dexterity for their AC, or need the extra boost in saving throws. They have no proficiency in martial weapons or shields when not transformed, and don't get medium armor proficiency like Hexblades. This is a good point. Which ability would you recommend making an invocation? I'm leaning towards the end transformation avoid death with 1 hit point ability. [/QUOTE]
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[Homebrew] Warlock Patron: The Bestower(Magical Girl Inspired Archtype)(Reworked Hexblade)
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