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Homebrew webpage--what to include?
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<blockquote data-quote="Desdichado" data-source="post: 3457192" data-attributes="member: 2205"><p>Well, I'm embarking on Mk. III of my favorite homebrew setting; the one that I keep tinkering with but only rarely running. I've pared the rules down from--as buzz once called it--a galimauphry of d20 bits and pieces to something that's a bit easier to take in at a glance, utilizing <em>d20 Modern, d20 Past</em> and a few minor (and mostly optional) elements here and there from <em>Urban Arcana</em> and <em>Unearthed Arcana</em>.</p><p></p><p>But once I get the mechanics out of the way, I want them to kind of take a back seat, and I'm a bit unsure about what exactly else to include. My Mk. I website had a bit of setting info for the players' benefit, although not much. The Mk. II website had entries corresponding to each of the entires in Ray Winninger's original Dungeoncraft series of articles--the forest world version--so it had a bit of cool stuff about the setting too. I'm undecided about what to put up on the Mk. III version, frankly, so I'm here looking for advice. If you were to stumble upon a campaign setting as a website, what kinds of things would you want to see (other than houserules and mechanics, of course--that's already a given.)</p></blockquote><p></p>
[QUOTE="Desdichado, post: 3457192, member: 2205"] Well, I'm embarking on Mk. III of my favorite homebrew setting; the one that I keep tinkering with but only rarely running. I've pared the rules down from--as buzz once called it--a galimauphry of d20 bits and pieces to something that's a bit easier to take in at a glance, utilizing [i]d20 Modern, d20 Past[/i] and a few minor (and mostly optional) elements here and there from [i]Urban Arcana[/i] and [i]Unearthed Arcana[/i]. But once I get the mechanics out of the way, I want them to kind of take a back seat, and I'm a bit unsure about what exactly else to include. My Mk. I website had a bit of setting info for the players' benefit, although not much. The Mk. II website had entries corresponding to each of the entires in Ray Winninger's original Dungeoncraft series of articles--the forest world version--so it had a bit of cool stuff about the setting too. I'm undecided about what to put up on the Mk. III version, frankly, so I'm here looking for advice. If you were to stumble upon a campaign setting as a website, what kinds of things would you want to see (other than houserules and mechanics, of course--that's already a given.) [/QUOTE]
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