Burn_Boy
First Post
I'm running a horror campaign, which means a ton of undead and such. I have a good premise set up. A long ago defeated necromancer wasn't as defeated as people thought and now he's back and trying to hunt down the tools to help him conqueror/ destroy the world.
Eventually he's going to assault the town my players (a paladin and a cleric) are in and I had a thought. My PCs will be level 4 or 5 by the time this happens and I was thinking of sending, literally, a hundred skeletons at them. Now, you should run from this encounter, but if they have to fight, as paladins usually will, I'd give every skeleton just one hit point. Even with their DR, a paladin and cleric at level 4 or 5 they'd be a high enough BAB and strength score to do more than six HP a turn. This way they'd get to hold off the skeletons with relative ease and come on, who doesn't want to seem that badass. Your players could probably catch on, but with something that epic would they throw a wet blanket on things.
Your thoughts?
Eventually he's going to assault the town my players (a paladin and a cleric) are in and I had a thought. My PCs will be level 4 or 5 by the time this happens and I was thinking of sending, literally, a hundred skeletons at them. Now, you should run from this encounter, but if they have to fight, as paladins usually will, I'd give every skeleton just one hit point. Even with their DR, a paladin and cleric at level 4 or 5 they'd be a high enough BAB and strength score to do more than six HP a turn. This way they'd get to hold off the skeletons with relative ease and come on, who doesn't want to seem that badass. Your players could probably catch on, but with something that epic would they throw a wet blanket on things.
Your thoughts?