What difference does it make what word is used to label it in a discussion about the impact of having/,not having those monsters equipped with abilities that cause it? That sounds like an irrelivant distinction or a total confirmation demonstrating the problem 5e created. Either you found the still credible monsters like the ghoul Ghast eight wraith rust monster beholder & do on $WORD:
- and changed how players played their PC
- In the first case the "$WORD" choice used to label it is irrelevant because the gm was able to choose monsters that had an effect on play.
- And they didn't care and played exactly the same totally unconcerned about the risk regardless of how much the gm tried to telegraph it
- In the second... the fact that a player felt $WORD as a result of the GM's chioce of monsters & efforts to telegraph risk was an entirely irrelevant thing with zero impact on play & there was no reason for monster design to be depowered to remove consequence & risk from the GM's toolbox in service of playerswith such an extreme lack of concern that no GMis incapable of conveying anything to a player who refuses to acknowledge any attempt to telegraph risk other than "
SPEAK TO THE HAND! LEEEEREROOOOYYYYYYY JEEEEENNNNKKKIIIINNNNNNSSSS
". Such a 5e style depowering of monsters is just servicing a player who is squarely in the bullseye for the "find better players" mantra.
What matters is the impact on play and the GM's ability to use those monsters in an adventure to impact player behavior.