bsss
Hero
Tying interpretations and attempts at horror in TTRPGs to particular game editions and their survival mechanics is begging to set up a strawman. First, horror can be told in a group setting without D&D mechanics, via other games (or no games at all!), so clearly there is no causal relationship between horror and D&D mechanics; even if the scope of the thread is D&D, we don't need to look only at D&D to understand how we might do it. Second, the mechanics of D&D can be ignored on a whim (e.g. "I sleep and regain my resources"; reply: "no you don't, not in this game") so they are not real obstacles, the players objecting about overriding certain mechanics in the book in order to tell a horror story just means the table is not aligned. As the OP said.
I have struggled with this thread a lot as it drifts into discussing D&D limitations because I don't think any edition's style really precludes horror in a game, but that's because horror is broad, and not defined by body count (especially the "heroes'").
I have struggled with this thread a lot as it drifts into discussing D&D limitations because I don't think any edition's style really precludes horror in a game, but that's because horror is broad, and not defined by body count (especially the "heroes'").








