For the record I wasn't disputing that these abilities can have an impact on play, I was disputing that these abilities mean they are a good fit for a Horror genre.No, you are addressing that criticism to the wrong poster. the post I quoted was an entirely subjective personal distinction refuting a partially quoted post about how previously scary monsters had an impact on play.
"It's not scary it's frustrating" is a pointless distinction unless it can be delivered in combination with a description of how it impacts play differently. Everyone seems to agree or accept that the old $WORD monsters prior to 5e very much had an impact on play with nobody trying to claim the less mechanically $WORD 5e monsters having that same level of effect on play
If when fighting a rust monster simply meant we put away our cool weapons and beat it to death with clubs then that's not the rust monster being scary it's the rust monster being annoying.








