@GrimCo I find red yellow green to work wayyy better than the x card silliness. It allows everyone to organically drop a color in a reference to anything they are interacting with or avoiding without needing to make a big show of things. The only time I seen someone invoke the x card was something like
"the dragon's claw/claw/bite is xyz, those are all going to hit for p z q
->,
"I don't consent to vore
->
Google
->"yeaaannnooo, I know your current hp. It claws you three times for the same p z q"->""I'm down".
Predators regularly break/cut/shoot human weapons armor vehicles and fortifications too.
The word could matter, but the distinction about not using the word scary to describe the former role those now mechanically non-functional abilities has been one entirely based on subjective unsupported opinion and a demand that only a generally unstated personal definition for "horror" be allowed in service of pure OneTrueWayism.Is this not a thread about the Horror genre? The word/label matters because not every word/label fits the genre.
You can and generally should assume that nobody reading your posts is a mind reader able to sense the case not made in them.For the record I wasn't disputing that these abilities can have an impact on play, I was disputing that these abilities mean they are a good fit for a Horror genre.
By that same logic the xenomorphs in alien, doors a crawler?) and even a cargo loader were used to kill a few after the cool weapons were shown to be not very effective while their blood destroyed all kinds of stuff.If when fighting a rust monster simply meant we put away our cool weapons and beat it to death with clubs then that's not the rust monster being scary it's the rust monster being annoying.
It's fear caused by an individual scary monster in a situation with more of them the characters can expect & hope to mostly come out at night... Mostly








