bardolph
First Post
I'm thinking of adding a variation to the 4e Language rules to allow for racial dialects. This will allow cultural differences within a particular language, but with a minimal impact on the original core rules.
Here's how it would work:
Dialects can be as narrow or as wide as the DM wishes. "Eladrin" can be an elven dialect, or maybe the Eladrin people of Silverkeep have a dialect all their own. A good rule of thumb is whenever the DM wants to introduce a new culture to the campaign, he assigns this new culture a dialect.
Starting PCs would probably know two dialects: one from their hometown (wherever that is), and one for the local campaign setting. New dialects would then be learned as the campaign progresses.
Any thoughts?
Here's how it would work:
- Each language is divided into an indefinite number of dialects. For example: Hill Dwarves, Mountain Dwarves, and Duergar may all speak Dwarven, but each sub-race would speak a different dialect.
- All skill checks performed with an unknown dialect are at a +2 DC. This can apply to Diplomacy checks, History checks, or anything where language is an important component.
- Learning a new dialect is similar to learning a ritual. 8 hours of study with someone fluent in the dialect is enough to learn the dialect and erase the penalty. Obviously, a character cannot learn a new dialect if they do not know the root language!
- There is no limit to the number of dialects a character can learn.
Dialects can be as narrow or as wide as the DM wishes. "Eladrin" can be an elven dialect, or maybe the Eladrin people of Silverkeep have a dialect all their own. A good rule of thumb is whenever the DM wants to introduce a new culture to the campaign, he assigns this new culture a dialect.
Starting PCs would probably know two dialects: one from their hometown (wherever that is), and one for the local campaign setting. New dialects would then be learned as the campaign progresses.
Any thoughts?