Destil
Explorer
View on my game wiki: http://www.destil.org/wiki/index.php/Eberron_Rules_Reference
I'm about done with these now, I think. Still a lot of blank spots to fill in, but the basic skeleton is there and I hope to start the game sometime by the end of the month.
I'm really looking for feedback on the psionic stuff, for one. This is my 3.25 psionics solution and I'm rather proud of the overall concept, but the implementation may still be lacking. Is this version of the soulknife too good? Remember he needs to spend power points in order to use most psionic feats like deep impact, focus is no longer a full round / move action to recover.
I'm about done with these now, I think. Still a lot of blank spots to fill in, but the basic skeleton is there and I hope to start the game sometime by the end of the month.
I'm really looking for feedback on the psionic stuff, for one. This is my 3.25 psionics solution and I'm rather proud of the overall concept, but the implementation may still be lacking. Is this version of the soulknife too good? Remember he needs to spend power points in order to use most psionic feats like deep impact, focus is no longer a full round / move action to recover.
Last edited: