Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
How do I inject courtroom drama to my game?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="fourthmensch" data-source="post: 1429786" data-attributes="member: 16723"><p>I ran a courtroom session a little while ago and I think it turned out very successfully. At the very least, it was an interesting changeup for my players because they knew that in the end it came down to who had the better case, not who had the bigger sword. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p> </p><p> A PC of mine was in possession of a sword previously owned by the now-deceased Harandil Truesilver (a royal noble of Cormyr). Truesilver had died and the PC looted his body. No harm, no foul, he thought.</p><p> </p><p> Then he ran into Truesilver's friends, who naturally assumed (aided by <em>divination </em>spells, <em>scrying</em>, <em>locate object</em>, etc) that some foul play must have been afoot for the hereditary heirloom to fall into the hands of some greedy dwarf. So they brought him to court in Suzail. </p><p> </p><p> I figured that there had to be some balance of written law and magical support, so I made the jury consist of the magistrate, a cleric, and a War Wizard. The latter two basically made sure that no one was able to get away with outright lies, and that there was no magical tampering with the proceedings. But the trial itself was based on arguments from the prosecution and defense, moderated by the magistrate. </p><p> </p><p> It turned out to be a lot of fun. Everyone was aware of the magical safeguards (including the prosecution), so much the trial consisted of cleverly phrased arguments and defenses that danced around the truth rather than confronting it directly (much like an actual courtroom <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />). It ended up with a minor conviction, as the PC was unable to prove/argue that looting the dead was not "theft," but was able to rebut the accusation of murder. </p><p> </p><p> I'm not sure about an entire campaign based on the courtroom, but for one or two sessions (when the plot called for it), it worked brilliantly.</p></blockquote><p></p>
[QUOTE="fourthmensch, post: 1429786, member: 16723"] I ran a courtroom session a little while ago and I think it turned out very successfully. At the very least, it was an interesting changeup for my players because they knew that in the end it came down to who had the better case, not who had the bigger sword. :) A PC of mine was in possession of a sword previously owned by the now-deceased Harandil Truesilver (a royal noble of Cormyr). Truesilver had died and the PC looted his body. No harm, no foul, he thought. Then he ran into Truesilver's friends, who naturally assumed (aided by [i]divination [/i]spells, [i]scrying[/i], [i]locate object[/i], etc) that some foul play must have been afoot for the hereditary heirloom to fall into the hands of some greedy dwarf. So they brought him to court in Suzail. I figured that there had to be some balance of written law and magical support, so I made the jury consist of the magistrate, a cleric, and a War Wizard. The latter two basically made sure that no one was able to get away with outright lies, and that there was no magical tampering with the proceedings. But the trial itself was based on arguments from the prosecution and defense, moderated by the magistrate. It turned out to be a lot of fun. Everyone was aware of the magical safeguards (including the prosecution), so much the trial consisted of cleverly phrased arguments and defenses that danced around the truth rather than confronting it directly (much like an actual courtroom :)). It ended up with a minor conviction, as the PC was unable to prove/argue that looting the dead was not "theft," but was able to rebut the accusation of murder. I'm not sure about an entire campaign based on the courtroom, but for one or two sessions (when the plot called for it), it worked brilliantly. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How do I inject courtroom drama to my game?
Top