kitsune9
Adventurer
Okay, this question is for all you GM's out there--how do you design your adventures?
I take two approaches--dungeon centric or story synopsis. If it's dungeon centric with a dungeon as the main location and the BBEG at the end, then I'll draw up the dungeon first, populate it, and then write all the pre-dungeon encounters and then intro. Kind of working backwards. If the adventure is not dungeon centric, then I write a one paragraph story synopsis about what the adventure will be about and then start breaking it out in sentences that describe a scene and then eventually flesh out each sentence into an encounter. Add intro and conclusion and I'm done.
I take two approaches--dungeon centric or story synopsis. If it's dungeon centric with a dungeon as the main location and the BBEG at the end, then I'll draw up the dungeon first, populate it, and then write all the pre-dungeon encounters and then intro. Kind of working backwards. If the adventure is not dungeon centric, then I write a one paragraph story synopsis about what the adventure will be about and then start breaking it out in sentences that describe a scene and then eventually flesh out each sentence into an encounter. Add intro and conclusion and I'm done.