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How do *you* do wilderness travel?
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<blockquote data-quote="DonTadow" data-source="post: 2487433" data-attributes="member: 22622"><p>New and unexplored territory always gets its own adventure or sidetrek. Its my way of introducing the new elements of the terrority with a player. However, I do not believe in random encounters. I'll usually setup some type of side quest that will only take an hour or two out of their journey. </p><p></p><p>EX: </p><p></p><p>Two sessions ago the party finally got to the elven lands and to show how different the land was and how more dangerrous the cerebrus was compared to their regular environements, I first had them encounter strange creatures in a non-combatant way. Then I had them meet a man left to die on the road by a traveling band, it was an optional puzzle that rewarded the pcs with a relationship to a very powerful future NPC. The cerebrus prevents divine magic, so they had not healed magically in a few days. If they left the man in the cage, they would not have been healed. Since they freed him, he healed them. I had them do some roleplaying for a few minutes then had soul sucking aberations attack them, nearly killing several of them. Now they know the dangers of the land. </p><p></p><p>If they have encountered the land before I'll make them play out each day for a couple of minutes, telling them things on the journey. But keeping them on their toes as they never know when the battlemap is going down. </p><p></p><p> I had them fight a bunch of aberrations whom still souls. T</p></blockquote><p></p>
[QUOTE="DonTadow, post: 2487433, member: 22622"] New and unexplored territory always gets its own adventure or sidetrek. Its my way of introducing the new elements of the terrority with a player. However, I do not believe in random encounters. I'll usually setup some type of side quest that will only take an hour or two out of their journey. EX: Two sessions ago the party finally got to the elven lands and to show how different the land was and how more dangerrous the cerebrus was compared to their regular environements, I first had them encounter strange creatures in a non-combatant way. Then I had them meet a man left to die on the road by a traveling band, it was an optional puzzle that rewarded the pcs with a relationship to a very powerful future NPC. The cerebrus prevents divine magic, so they had not healed magically in a few days. If they left the man in the cage, they would not have been healed. Since they freed him, he healed them. I had them do some roleplaying for a few minutes then had soul sucking aberations attack them, nearly killing several of them. Now they know the dangers of the land. If they have encountered the land before I'll make them play out each day for a couple of minutes, telling them things on the journey. But keeping them on their toes as they never know when the battlemap is going down. I had them fight a bunch of aberrations whom still souls. T [/QUOTE]
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How do *you* do wilderness travel?
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