How do you feel about stretch goals?

Generally speaking, the more stretch goals, the less likely I am to back a Kickstarter. Especially when they have all sorts of stuff that goes beyond just designing and printing a book, like miniatures, a smartphone app, breakfast cereal, etc.

Without naming names, there's a currently running TTRPG KS whose first-day backer reward was early access to an app that's basically going to be a mobile-friendly social media platform specifically for that game and its players.

I couldn't click away fast enough.


Now, one sort of stretch goal I do like is when they have things like "this person will design a monster/magic item/thingie."

I totally forgot to mention how much I love this kind of community-building-and-reinforcing stretch goal.
 

log in or register to remove this ad

Voadam

Legend
I like stretch goals that either add onto the base PDF project (more monsters, more art) or that add on extra PDFs. I have a lot of patience on waiting for things like supplemental sourcebook PDFs. I have only done kickstarters for PDFs and I am only interested in the PDF end of things. I really am not enticed by the option to add on extra physical book/dice/button/T-shirt purchases. I have jumped in on some kickstarters because of the supplemental PDFs from stretch goals (Evil Hat's original Fate kickstarter was fantastic).
 

UngainlyTitan

Legend
Supporter
Not really interested in stretch goals, it is the core product that would attract me. I do like minis but only pre-painted ones. I do not get enough use to paint them myself and do paint for fun.

Not that I am a big kickstarter backer.
 

Sometimes stretch goals seem like just stuff they thought would be cool, with no clear plan on how to actually deliver them.

Without naming names, there's a currently running TTRPG KS whose first-day backer reward was early access to an app that's basically going to be a mobile-friendly social media platform specifically for that game and its players.

I couldn't click away fast enough.

Kobold Press' Vault of Magic is a great example of this. Even though the big names were essentially just writing 2-3 paragraphs and calling it a day, it was still a neat touch, and netted some interesting magic items.

I totally forgot to mention how much I love this kind of community-building-and-reinforcing stretch goal.
 

ehren37

Legend
I've seen a number of kickstarters have stretch goals to raise the pay per word or commissioned piece for their writers/artists, which I always thought was a nice gesture and appreciated the transparency of where the funds were being spent.

For RPG books, I like upgrades - hardbacks/binding upgrade, paper quality, ribbon bookmarks, or dare I say it... a fully functional index! Having backed some projects where additional adventures are included has led to some severe scale creep and delays (admittedly compounded by Covid issues) so I'm less enthused about those.

As far as random stuff, T-Shirts with a cool design are good. Pens, pins, even dice... nah. Most dice from kickstarters seem to come with emblems on them, and I find it a pain to remember if it is on the one or the max side.
 

I got my copy of the Grim Hollow Grimoire today. I'll say well worth the money. I'm saying this just on pancaking and the few extras thrown in. I used a monster and their lair out of the beta test and it was quality.
 

Morrus

Well, that was fun
Staff member
I've seen a number of kickstarters have stretch goals to raise the pay per word or commissioned piece for their writers/artists, which I always thought was a nice gesture and appreciated the transparency of where the funds were being spent.
Personally, I like to pay them well upfront, and not shift any of the risk on to them.
 

Thomas Shey

Legend
I personally don't back the products I do at any level with a physical product (I've done so in a very small number of cases just to push the KS over a line, but I generally don't need more physical books any more unless I'm certain I'm going to run a game).

Personally, I think physical stretch goals are a hazard; every KS I've backed that was seriously late was either because of those or author health issues.
 

Committed Hero

Explorer
Anything that doesn't simply increase the size of the book risks significant disruptions to the project, in the form of unexpected costs and just being a different beast than publishing an rpg.

Rpg campaigns can offer backers the unique opportunity to be memorialized in a project via an NPC name or the basis for a character portrait. I don't know why more campaigns do this, especially when raising money for art.
 

I personally don't back the products I do at any level with a physical product (I've done so in a very small number of cases just to push the KS over a line, but I generally don't need more physical books any more unless I'm certain I'm going to run a game).

Personally, I think physical stretch goals are a hazard; every KS I've backed that was seriously late was either because of those or author health issues.
I had a friend of mine get my package from Ghost Fire Gaming when I got the delivery notice yesterday. It was heavy, I own Les Pauls that arent as heavy as that. The stretch goals on this were nice, a map pack and monster lair bundle. I'm expecting any KS to be about a year out from pledge to hand. The Grim Hollow Grimoire hit all the spots.
 

aco175

Legend
What I do like is supplemental content that come in the form of booklets or files separate from the base product. (eg, This often includes things like short adventure/s for a core system or setting.) Basically, I like items that don't interfere with delivery of the core product, but that can help me get additional use out of it even if they come later.
I agree here. I see a trend with a lot of new Kickstarters with everything already written and set to go rather than still in development. It must be harder to insert more writing at that point, but not so much to hire a writer again to make a supplemental adventure to the campaign world or feature some of the monsters in a module. I do not mind it as a PDF that I can just print.

I could also go for a battle map that get inserted into the books being mailed out, but do not want things being delayed because of it.

I do like to see stretch goals in general. The point of getting more people to pay brings in more money to the publisher and seeing them offer to push more product back to you instead of keeping it as profit says something about the publisher. Not sure that this model is better than one where the price goes down based on how many subscribe. If my $50 backing became $40 after 1000 backers I'm not sure if I would like it better than getting a 'free' adventure module. I seem to have already felt comfortable spending the $50, but getting a discount makes me feel better.
 

aia_2

Custom title
I do not back anymore KS or Indiegogo... But when i used to do that i had the impression that:
1. Stretch bonus items can be of 2 types mainly: add-ons to the object of the fund-raising (namely: color print rather than b/w, additional pages, HB rather than softback...) or "useless" stuff (a die, a sticker, a card...)
2. I will not comment the first type of rewards as they should ideally increase the quality of the final product, for the second group of rewards (btw apologies if i used "useless", no offense intended: this is namely the true meaning, i could enjoy the final product even without them) there are 2 endings: if they fall in the hands of a collector, they are kept with religious care as they are "exclusive", otherwise they likely get lost, used, consumed
3. I have always missed the rationale of a stretch goal from the economic perspective of the publisher: if you earn "x" for a single sale, you are likely giving up to a part of the profit in case of success... And the part of profit you "use" is getting as large as it is the number of sales. And, what is worse, this is proportional with the number of sales! I have always wondered whether or not a publisher instead of sending freebies or givaways, has decided to lower the price of the item... This would economically lead to the same effect but it could be perceived in a different way by the pledgers.

...ok i stop here because these are my main questions on the crowfunding mechanics... After that i have only personal doubts: for the time being i am not convinced to run a KS to launch the RPG i have written, it doesnt make sense to me... if someone has good reasons, pls let me have them!
 

An Advertisement

Advertisement4

Top