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How do you feel when the DM rules that you lose all of your items?
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<blockquote data-quote="Kid Charlemagne" data-source="post: 1852798" data-attributes="member: 93"><p>I think if it does happen (and sometimes it does) the DM should keep an eye open and an open mind for ideas that might help redress the balance.</p><p></p><p>For example, in a 1st edition game long ago, I played a fighter who had gotten to a pretty good point with magic items. He had some magical chainmail, a couple magical weapons (he fought with two) and a few other bits and pieces. He faced down a Black Dragon along with the party, and through a series of horrificly bad saving throws, lost all of it. I mean he had scraps of clothes left when we got to the end of it all.</p><p></p><p>So I started wracking my brain on what to do, as a player. I recalled that back when the PC was 2nd level, he had helped break an NPC out of the dungeon of a Baron that he was on bad terms with. In the course of that adventure, he had found the Baron's secret treasury, and seen some of the items in it - clearly magical weapons and armor. Of course at that level, he couldn't hope to crack the defenses.</p><p></p><p>So I proposed a short solo side adventure to my DM. I'd go back to town, get a couple of NPC thief buddies to help pick locks and such, and be back in a couple of days. My PC knew the challenges, knew the defenses that would need to be breached, and figured it could be done.</p><p></p><p>The DM let me do it - we ran it in an hour or so before the next session, and I managed to get some (reasonable) replacements for what I had lost.</p><p></p><p>My assumption in any game I play in is that magic items are transitory. They come and they go, and if you lose one, another will be just around the corner. I expect to lose some now and then to the rigors of adventure.</p></blockquote><p></p>
[QUOTE="Kid Charlemagne, post: 1852798, member: 93"] I think if it does happen (and sometimes it does) the DM should keep an eye open and an open mind for ideas that might help redress the balance. For example, in a 1st edition game long ago, I played a fighter who had gotten to a pretty good point with magic items. He had some magical chainmail, a couple magical weapons (he fought with two) and a few other bits and pieces. He faced down a Black Dragon along with the party, and through a series of horrificly bad saving throws, lost all of it. I mean he had scraps of clothes left when we got to the end of it all. So I started wracking my brain on what to do, as a player. I recalled that back when the PC was 2nd level, he had helped break an NPC out of the dungeon of a Baron that he was on bad terms with. In the course of that adventure, he had found the Baron's secret treasury, and seen some of the items in it - clearly magical weapons and armor. Of course at that level, he couldn't hope to crack the defenses. So I proposed a short solo side adventure to my DM. I'd go back to town, get a couple of NPC thief buddies to help pick locks and such, and be back in a couple of days. My PC knew the challenges, knew the defenses that would need to be breached, and figured it could be done. The DM let me do it - we ran it in an hour or so before the next session, and I managed to get some (reasonable) replacements for what I had lost. My assumption in any game I play in is that magic items are transitory. They come and they go, and if you lose one, another will be just around the corner. I expect to lose some now and then to the rigors of adventure. [/QUOTE]
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How do you feel when the DM rules that you lose all of your items?
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