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How do you stat up your NPCs/Villains
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<blockquote data-quote="Shallown" data-source="post: 1057114" data-attributes="member: 1368"><p>I Hand write them if I think there is going to be a fight, meaning 99% of the write ups are people who will die soon.</p><p></p><p>Then I type them up in a format I created so I know where everythingis and becuase I have quite horrid hand writing, so bad at times I can't read what I wrote. I summarize all spells including ranges since I know the catser level anything to save me having to look something up mid battle. I also have relevant page numbers so I can more easily access information I forgot which happens. </p><p></p><p>If I stat out a rogue for example I would spend relavent Skillpoints then list what I hadn't spent incase I needed to add skills on the fly.</p><p></p><p>Also As a habit running higher level games (started about 8th or so) I added like the first 2-3 rounds of tactics especially for spell caster's After ruining a battle that should have been tough by forgetting the bad guys main spell to screw the players with (Long time knowledgeable enemies of the party) It turned into a push over fight. </p><p></p><p>I also use the sheets I print out as my scratch paper marking out spells as cast and keeping track of damage and such.</p><p></p><p>I also use generic sort of poeple when I can. One grunt is like the rest in some cases.</p><p></p><p>That's my method and I'm sticking to it.</p></blockquote><p></p>
[QUOTE="Shallown, post: 1057114, member: 1368"] I Hand write them if I think there is going to be a fight, meaning 99% of the write ups are people who will die soon. Then I type them up in a format I created so I know where everythingis and becuase I have quite horrid hand writing, so bad at times I can't read what I wrote. I summarize all spells including ranges since I know the catser level anything to save me having to look something up mid battle. I also have relevant page numbers so I can more easily access information I forgot which happens. If I stat out a rogue for example I would spend relavent Skillpoints then list what I hadn't spent incase I needed to add skills on the fly. Also As a habit running higher level games (started about 8th or so) I added like the first 2-3 rounds of tactics especially for spell caster's After ruining a battle that should have been tough by forgetting the bad guys main spell to screw the players with (Long time knowledgeable enemies of the party) It turned into a push over fight. I also use the sheets I print out as my scratch paper marking out spells as cast and keeping track of damage and such. I also use generic sort of poeple when I can. One grunt is like the rest in some cases. That's my method and I'm sticking to it. [/QUOTE]
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