Wolfpack48
Hero
So this one seems to be coming up more frequently in other discussions, especially as regards players comparing new games to D&D, so I am going to phrase this very "carefully" 
How important is it for you or your players to feel their characters can basically RTFLPWN enemies?
I say this laughingly as someone who had plenty a character die in our old AD&D days. Do they expect they can run into a hail of bullets and come out unscathed? Kick in a door without a plan and fight 20 to 1 odds and come out smelling like a rose? Or even just slightly scuffed? When they roll a character do they expect they are ever going to be threatened, or are they creating a heroic model that shrugs off monsters with a dirty stare? I exaggerate a bit and could have asked "how important is it to feel "heroic?" but I chose the "OP" because it's come up specifically in a number of discussions.
In comments feel free to elaborate, and also maybe talk about age groups of players (I'll do a follow poll on this). I ask this follow up because from our own experience, we wanted more danger in our games as we got older, and wondering if there is any connection.
And for our theme song!

How important is it for you or your players to feel their characters can basically RTFLPWN enemies?
I say this laughingly as someone who had plenty a character die in our old AD&D days. Do they expect they can run into a hail of bullets and come out unscathed? Kick in a door without a plan and fight 20 to 1 odds and come out smelling like a rose? Or even just slightly scuffed? When they roll a character do they expect they are ever going to be threatened, or are they creating a heroic model that shrugs off monsters with a dirty stare? I exaggerate a bit and could have asked "how important is it to feel "heroic?" but I chose the "OP" because it's come up specifically in a number of discussions.
In comments feel free to elaborate, and also maybe talk about age groups of players (I'll do a follow poll on this). I ask this follow up because from our own experience, we wanted more danger in our games as we got older, and wondering if there is any connection.
And for our theme song!
Last edited: