OSR How is Dungeon Crawler Classics?

There is some wacko stuff that happens. With that said, using the Lankhmar rules, there were no real wizards (PCs) or clerics, so a lot of that got sanded off. When magic did happen, it felt weird and scary. Very sword&sorcery vibed. I don't think I'd want to run a full-campaign rules as written, but I found the system to be adaptable. And: only three saving throws! I hate saving throws.
 

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There is some wacko stuff that happens. With that said, using the Lankhmar rules, there were no real wizards (PCs) or clerics, so a lot of that got sanded off. When magic did happen, it felt weird and scary. Very sword&sorcery vibed. I don't think I'd want to run a full-campaign rules as written, but I found the system to be adaptable. And: only three saving throws! I hate saving throws.
Everyone hates saving throws, unless you are the GM.
 

There is some wacko stuff that happens. With that said, using the Lankhmar rules, there were no real wizards (PCs) or clerics, so a lot of that got sanded off. When magic did happen, it felt weird and scary. Very sword&sorcery vibed. I don't think I'd want to run a full-campaign rules as written, but I found the system to be adaptable. And: only three saving throws! I hate saving throws.
I bought DCC specifically to run Lankhmar. It was a blast. We ran a 2 year campaign, and I'd revisit it in a heartbeat.
 

I ran a Hyboria game (Conan) and it was really fun. It had that Weird Tales vibe that I dig.
Everyone hates saving throws, unless you are the GM.
Not to rant, but I play Castles&Crusades, which I really enjoy...but there are like 13 different saving throws! Very old-school, which makes sense since the game is 25 years old and based on AD&D, but I do like the 'less is more' vibe of DCC and others.
 

So it's not gritty, like a muppet ,deadly, and Joseph Goodman is a douchecanoe. Got it.
Like most game systems, it can be gritty or not as you like it. The Lankhmar variant is much grittier than the core book in many respects, as is the Dying Earth setting (though DE is much, much weirder).

One of the core tenets of DCC is that it's both incredibly modular, like most OSR style games, and it's YOUR game - do what you want with it. All the rules you need are in one book, and it's an inexpensive book relatively, but there are tons and tons of 3rd party supplements and options.

Among the things I love about Goodman Games is his/their wholehearted embrace of 3rd party publishers, up to an including the fact they they sell 3rd party material both on their website and at their convention booths.

And yeah like most folk here I was disappointed with their repeated handling of JG matters. I just don't get it. The IP must mean a lot to Goodman to keep on putting up with Bledsaw straight up lying about their deals/interactions on social media, and then Goodman having to put fires out afterwards. I don't think he's aligned with Bledsaw's hatreds, so Goodman must think that the history and IP of JG products are worth the headaches and reputation hits... sigh.
This one million percent. Joe Goodman himself is one of the most down to earth, friendly, and decent people I've ever had the pleasure to meet. I was shocked when the JG stuff came out and I'm honestly still inclined to give him the benefit of the doubt.
 

Among the things I love about Goodman Games is his/their wholehearted embrace of 3rd party publishers, up to an including the fact they they sell 3rd party material both on their website and at their convention booths.
Yeah, it's a great best practice that I think they originated. It's becoming more common (Tuesday Knight Games and Limithron are doing it as well), but Goodman deserves full credit for making this part of their philosophy for decades now.
 
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I wasn't asking because I have an answer btw, I own and have read DCC, but it's not something I have any great experience running or playing.
 

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