OSR How is Dungeon Crawler Classics?


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Here's a good question. How much of the fun because it was Lahnkmar (which kicks ass) and how much of that was the system itself?
That IS a good question. I'll put it this way: I have no great desire to play DCC outside of the Lankhmar setting. DCC isn't bad, and I like its simplicity. But I sorely miss the lack of a real Skill system. While the setting is a HUGE draw, I do like some mechanical stuff, but it's notably mostly the stuff that diverges from DCC proper. Benisons and Dooms, Fleeting Luck, Spell Stipulations, etc.

DCC brought me the Lankhmar game I always wanted, but never got. And for that I am grateful. But to me DCC has many of the strengths and weaknesses prevalent in many OSR games.
 

Given that we have two licensed Elric games coming soon, I wouldn't bet against Lankhmar having a new home in the near future. I'd prefer it to be systemless, so it could work with any system, but I suspect it'll end up tied to an existing system in the way Goodman tied it to DCC.
 



That IS a good question. I'll put it this way: I have no great desire to play DCC outside of the Lankhmar setting. DCC isn't bad, and I like its simplicity. But I sorely miss the lack of a real Skill system. While the setting is a HUGE draw, I do like some mechanical stuff, but it's notably mostly the stuff that diverges from DCC proper. Benisons and Dooms, Fleeting Luck, Spell Stipulations, etc.

DCC brought me the Lankhmar game I always wanted, but never got. And for that I am grateful. But to me DCC has many of the strengths and weaknesses prevalent in many OSR games.
That's so interesting. I personally hate skill systems. I'd rather just use attribute checks with narration, i.e. "you tell me how you are going to do this, " or role-play it vs. rolling it. De gustibus non disputandum est.
 

That's so interesting. I personally hate skill systems. I'd rather just use attribute checks with narration, i.e. "you tell me how you are going to do this, " or role-play it vs. rolling it. De gustibus non disputandum est.
DCC as written does allow IIRC for a bonus of some sort on non-combat activities that can be toed to a character's background. This works well enough (especially in a setting as fleshed out as Lankhmar) that I'm probably not missing the Skill system all that much. But I do prefer a game to offer adjudication for things outside of combat.
 
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DCC looks great, and I've played a funnel, but not a long term campaign. I love the approach to magic since I'm so tired of D&D style magic systems where it works the same every time and nothing can really go wrong. Its simple in some ways and heavy in others, mostly in terms of magic. I'd love to get in a regular campaign of it. I have the Lankhmar and Dying Earth sets as well and they look great, but have some changes to fit the settings. If I ever run another game it will be with this....or Warhammer FRP 2e.
 

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