Whisper-Kitten
Adventurer
I mean it really depends on how much you prioritze combat. So 30-50 I would say would be a good baseline to start with.
Any amount between 0 and however many you want. You could make hundreds if you don’t feel the current options represent what you want, or you could purely use the premade stuff no wrong answer.Hey, not sure if this is the place, but I was wondering how many unique enemy types with spells from SRD 5.1 rule set and some monster types that I need to create for a stand alone adventure from levels 1-10.
So far I have 7 enemy stat blocks for the demo (levels 1-4). How many would I need for the level 1-10 full campaign? I have already completed the BBEG.
For some advice I would also look into the existing monsters in the MM, generally you only need custom ones if it doesn’t cover what you desire.Good point. I should have mentioned the enemy types are:
Mages
Cultists
Fighters
Feys
Fallen Paladins
Fiends
Undead
Beasts
Constructs.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.