Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
How many vegepygmies is too many vegepygmies for a 4th level party?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Harzel" data-source="post: 7186776" data-attributes="member: 6857506"><p>The jump from 4th to 5th level is very substantial, precisely because of things like <em>fireball</em>. But if the party even at 4th level has access to an AoE <em>and</em> the vegepygmies cooperatively appear in fireball formation, then, yes, they will be short-lived.</p><p></p><p></p><p></p><p>A party of 6 is much different than a party of 4, especially if the extra 2 are a pally and a cleric and you are fighting undead. Was the necro the high priest? If so, you really can't count him in the first wave if he didn't attack. In any case, two waves are a lot easier than the same total creatures all at once.</p><p></p><p></p><p></p><p>Solo monsters are horribly disadvantaged by the action economy, especially if they don't have legendary actions. And a 5th level wizard is a lot of help. I'm not surprised they killed it, though I would have expected at least a couple PCs to be knocked down in the process.</p><p></p><p></p><p></p><p>Even by DMG standards, 4vps + chief is only maybe a medium encounter, so yeah your PCs will not break a sweat.</p><p></p><p>Basically, you are right, generally the DMG guidelines substantially overestimate encounter difficulty. I think one reason for this though, is that there are a lot of variables that affect difficulty a lot and the table was likely tuned as absolute worst case for the PCs.</p><ul> <li data-xf-list-type="ul">Player expertise is a big factor. It sounds like your crew is fairly capable. Probably calls for at least 1.5x the # of vps right there.</li> <li data-xf-list-type="ul">Do the PCs have magic items? Those generally increase their punch substantially over what is 'expected' for the DMG guidelines.</li> <li data-xf-list-type="ul">What will be the tactical circumstances of the encounter and how will you play the vps? Will they line up in fireball formation to be taken out by an AoE? Opponents who focus fire are a <em>lot</em> more deadly; vps probably are smart enough to do that to any great extent. However, if the vps have any warning of the PCs arrival at all, I'd have at least half of them trying to hide so the PCs may not know initially where or how many there are.</li> <li data-xf-list-type="ul">Do the PCs know about vp regen and how to counter it? This could be a biggie. If they do, then they can mow the vps down; if not, then they are going to keep popping back up.</li> <li data-xf-list-type="ul">Can any of the PCs cast <em>sleep</em>? That will be fairly devastating if a bunch can be caught together since it bypasses the regen ability.</li> </ul><p></p><p>All things considered? Assuming that the PCs don't have too many magic items, and they don't have NPC help, and they don't know about vp regen, and the vps don't line up in fireball formation, and the vps all engage at once (instead of in waves), but do not focus fire, then it seems like maybe 20 should be enough to scare the PCs without killing them. If you don't think that is enough, I think instead of more vps it would be more fun to throw in a thorny or two and maybe a druid-like vp caster who can toss <em>Charm Person</em> and <em>Entangle</em> (because it would be flavorful) and maybe a <em>Cure Wounds </em>for the chief.</p></blockquote><p></p>
[QUOTE="Harzel, post: 7186776, member: 6857506"] The jump from 4th to 5th level is very substantial, precisely because of things like [I]fireball[/I]. But if the party even at 4th level has access to an AoE [I]and[/I] the vegepygmies cooperatively appear in fireball formation, then, yes, they will be short-lived. A party of 6 is much different than a party of 4, especially if the extra 2 are a pally and a cleric and you are fighting undead. Was the necro the high priest? If so, you really can't count him in the first wave if he didn't attack. In any case, two waves are a lot easier than the same total creatures all at once. Solo monsters are horribly disadvantaged by the action economy, especially if they don't have legendary actions. And a 5th level wizard is a lot of help. I'm not surprised they killed it, though I would have expected at least a couple PCs to be knocked down in the process. Even by DMG standards, 4vps + chief is only maybe a medium encounter, so yeah your PCs will not break a sweat. Basically, you are right, generally the DMG guidelines substantially overestimate encounter difficulty. I think one reason for this though, is that there are a lot of variables that affect difficulty a lot and the table was likely tuned as absolute worst case for the PCs. [LIST] [*]Player expertise is a big factor. It sounds like your crew is fairly capable. Probably calls for at least 1.5x the # of vps right there. [*]Do the PCs have magic items? Those generally increase their punch substantially over what is 'expected' for the DMG guidelines. [*]What will be the tactical circumstances of the encounter and how will you play the vps? Will they line up in fireball formation to be taken out by an AoE? Opponents who focus fire are a [I]lot[/I] more deadly; vps probably are smart enough to do that to any great extent. However, if the vps have any warning of the PCs arrival at all, I'd have at least half of them trying to hide so the PCs may not know initially where or how many there are. [*]Do the PCs know about vp regen and how to counter it? This could be a biggie. If they do, then they can mow the vps down; if not, then they are going to keep popping back up. [*]Can any of the PCs cast [I]sleep[/I]? That will be fairly devastating if a bunch can be caught together since it bypasses the regen ability. [/LIST] All things considered? Assuming that the PCs don't have too many magic items, and they don't have NPC help, and they don't know about vp regen, and the vps don't line up in fireball formation, and the vps all engage at once (instead of in waves), but do not focus fire, then it seems like maybe 20 should be enough to scare the PCs without killing them. If you don't think that is enough, I think instead of more vps it would be more fun to throw in a thorny or two and maybe a druid-like vp caster who can toss [I]Charm Person[/I] and [I]Entangle[/I] (because it would be flavorful) and maybe a [I]Cure Wounds [/I]for the chief. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How many vegepygmies is too many vegepygmies for a 4th level party?
Top