When working out a new class, how much is a good hit die worth?
For example, what do you think would be a "good trade" for bumping a fighter's hit die down from d10 to d8? More skills only? More skills + magic? Or for another example, what would make a rogue-mod balanced if you bumped the class's hit die from d6 to d8? What would you take away?
Is it even possible (or recommendable) to revese engineer classes like this?
For example, what do you think would be a "good trade" for bumping a fighter's hit die down from d10 to d8? More skills only? More skills + magic? Or for another example, what would make a rogue-mod balanced if you bumped the class's hit die from d6 to d8? What would you take away?
Is it even possible (or recommendable) to revese engineer classes like this?