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General Tabletop Discussion
*Pathfinder & Starfinder
How often do DMs draw opportunity of attack
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<blockquote data-quote="King-Panda" data-source="post: 4421817" data-attributes="member: 32115"><p>It really depends on the NPC's the DM is running. For simplicity, I lay out the "tactical intelligence" of a monster into one of three categories:</p><p> </p><p>Animal-Very Low intelligence: Doesn't use a whole lot of tactics. A really stupid non-animal might try to work his way around a target if they have been hit hard by them, and realize that person hurts. Creatures of animal intelligence and lower should be a little worse, and enraged animals shouldn't try to use tactics at all.</p><p> </p><p>Low-Decent intelligence: This is a larger group than Animal-Very Low, and therefore has a little more spread. Goblins/ogres/etc would be at the bottom of this tier, and trained soldiers would be at the top. Goblins/Ogres might not be able to tell a enemy A is a rogue, and that they shouldn't let enemy A flank them. Those on the other end of the axis would. The top tier of this group should use good, sound tactics, but won't think tactically more than a turn or two in advance.</p><p> </p><p>Good intelligence and up: Here is where your sly rogues, spellcasters, Illithids, mini-bosses and bosses come in to play. Buffing before combat, using debuffs effectively, setting up traps, retreating, planning 3-8 turns ahead, go all out. Pretty easy to imagine.</p><p> </p><p>So yeah, got totally off track there. You were speaking about OA's specifically. Well, I think you can get a good idea from the above. The bottom tier should draw them often-constantly, the middle a handful of times, and the last tier should draw as little as necessary. Even a boss will draw a few in a hasty retreat if they are sure they can survive the hits and make a getaway. The rest is up to you.</p></blockquote><p></p>
[QUOTE="King-Panda, post: 4421817, member: 32115"] It really depends on the NPC's the DM is running. For simplicity, I lay out the "tactical intelligence" of a monster into one of three categories: Animal-Very Low intelligence: Doesn't use a whole lot of tactics. A really stupid non-animal might try to work his way around a target if they have been hit hard by them, and realize that person hurts. Creatures of animal intelligence and lower should be a little worse, and enraged animals shouldn't try to use tactics at all. Low-Decent intelligence: This is a larger group than Animal-Very Low, and therefore has a little more spread. Goblins/ogres/etc would be at the bottom of this tier, and trained soldiers would be at the top. Goblins/Ogres might not be able to tell a enemy A is a rogue, and that they shouldn't let enemy A flank them. Those on the other end of the axis would. The top tier of this group should use good, sound tactics, but won't think tactically more than a turn or two in advance. Good intelligence and up: Here is where your sly rogues, spellcasters, Illithids, mini-bosses and bosses come in to play. Buffing before combat, using debuffs effectively, setting up traps, retreating, planning 3-8 turns ahead, go all out. Pretty easy to imagine. So yeah, got totally off track there. You were speaking about OA's specifically. Well, I think you can get a good idea from the above. The bottom tier should draw them often-constantly, the middle a handful of times, and the last tier should draw as little as necessary. Even a boss will draw a few in a hasty retreat if they are sure they can survive the hits and make a getaway. The rest is up to you. [/QUOTE]
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How often do DMs draw opportunity of attack
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