D&D General How should the power budget be distributed between class, dubclass, race, background (and other points)

Tigris

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Intro:

The inspiration of this post was the discussion about pet subclasses in 5E alto Payn in the pf1 vs pf2 discussion reminded me sgain about this. Different Systems have the power distributed differently sometimes there is a lot of power in some choices like class or subclasses, somwtimes some choices can make almost no difference.

What I want to know is: How would you distribute the power of a character between its different choices?


Explanation:

Powerbudget only makes sense when we speak about games which are balanced.

So the designers want specific aspects of characters to have a specific powerlevel. As one example that all races be roughly equally strong. And this power level is a fraction of the total power of a character. So in D&D normally the class plays a much higher role than the race so the power budget of the class is higher.


When it comes to 5E we have class, subclass, race, background and attributes as first choices. Of course they can bring further choices with them (like a class or background can give you the choice of skills, or of spells etc).

I would have choices granted by an aspect (class or race etc) as part of zheir power budget. This means that stat increases/fests are part of the class as well.


Starting statsbI noemally see part of the class and subclass (dince you need specific ones to work) but this can be seen differently.


So how would you in your perfect D&D like want to see this power budgets distributed?


100% in the class would mean no subclassed, bsckground is just flavour snd race would be a class.


In 5E most power budget is in the class + subclass together. There is some for background and race but I would say both only really give 10% of the total power and as level increades it becomes smaller in genersl. How the power is distributed between class and subclass varies a lot by class. Some casters and monks have 90% of the class/subclass power budget in the class, while some martials can have 30% (depending on level) in the subclass.


Of course power budget can also be in general feats (like in 4e or 3.5) ehich you can select at specific levels.


And subclasses can also be different than in 5E.

The power budget of something decides how influential this aspect can be. Like how in 5e in the discussion many said that its hard to make a strong 5e pet subclass, because subclasses cant grant too much power (small power budget).


What I like:

To give you an example of what I want to discuss:


I do not like having aspects with a really small power budget. Either its here and remarkable or its not here at all.


So race and background should be remarkable which means roughly 15% power budget. This is similar to what in D&D 4e character theme and race has in a low level (lets say around 7). On lower level in 4e it was higher but in high level it becomes quite a bit weaker.

I like classes giving a clear identity so it should give the biggest contribution so something like 30-40%

Subclass for me should still make a difference (but "subclass" could also mean specific class featline choices in pf2 or tslent choices in 13th age). So roughly 25-30%

My Favourite in how this is handled would be something like the 4e monk which gave the main class "striker feature" but esch gave a different secondary stat and also secondary role.


So if you sre a monk you are always dex based and a striker (mobile + high damage) but depending on dubclass you have a different secondary attribute (strength, wis, con or cha) and with it also a different secondary focus (more controll, more defense, more pure damage).


I prefer if this power budget is the same for all classes, since this allows easier comparison. Or in 5e if this was the case it could allow subclasses to be shared between different classes if they had the same power budget.


What do you like?
 

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I would like to see most of the budget come from class and I could even do away with subclasses and be fine. Some should come from race, background, and some from feats that are not really tied to class. When someone asks what are you playing, they are not expecting you to say farmer, or elf, but want to hear wizard or rogue.

Breaking into %s, I would think
class 50%
subclass 10%
race 20%
Background 10%
Feats 10%
 

I don't think separating the subclass from the class makes sense. All classes have subclasses. In current D&D they are effectively a particular path that a Player can choose for their Character.

Class and Subclass: 60%. Almost everything a Character does is based off their class and subclass features in D&D and Level Up. It would make sense to separate them in PF1.
Ancestry/Heritage/Race/Species: 15%. Except for a few things (ability to fly or being aquatic or similar), most PCs tend to fall well within the range of one another (darkvision, for instance, is dead common). That said, adjusting this to be "balanced" can be a bit difficult and might require allowing Humans to be a bit more than usual.
Background/Culture: 20%. Level Up has Culture as well as a Background. I'm giving them an even so they can be 10% each. This allows for things like stat boosts, feats, and other features.
Feats: 5%. People love feats, but most feats are supposed to be balanced with one another. Plus, with some feats possibly being gained in some other ways, I think they are a bit lower on their own.
 

Like 90% in class. The issue with giving race, background etc more equal billing is that you gamify them and create optimal combinations. You want the fighter player to feel free to be a half-elf fisherman with skill points in obscure things without feeling like he's missing out by not turning every dial towards combat.
 

Class first and foremost, as determined by ability scores and choice.
Way below that, species.
Feats and abilities should be baked into your class.
Background is usually 99% fluff
Subclass irrelevant and unnecessary - for each one either make it a full primary class or get rid of it.
 

PF1 had it where you could just play the base class and none of that class's archetypes. The latter were there to make it easy for the player to meet whatever ideas they had for their character. If you wanted your fighter to be an archer without picking up the archer archetype, you probably would have to do a lot of guessing on which feats would give you your concept on what a Fighter (Archer) should or could be.
While 5e doesn't give you the option of playing just the base class, it does make your job a lot easier and less frustrating. And if you still aren't satisfied with the subclass you want, you do have the means to homebrew it your way.
 



background and race are kind of moot subject for power percentage?

at what level? 1st level or 20th level?

sure race and background will have an impact for 1st level character, but not so much on 20th level.

as for subclasses, I'm big proponent of having universal subclass levels with some universal subclasses for all classes and some for only few(casters or martials)

for power budget, it should be:

race and background: 10%(this might be 30% at 1st level and 5% at 20th level)
feats 20%
subclass 20%
class 50%

items, that is addition, might be extra 5% or 50%, depending on campaign and DM&Player preference.
 

How id like it

  • Class 30%
  • Subclass 15%
  • Race 30%
  • Subrace 5%
  • Background and Origin 10%
  • Leveled Feats 10%

The most important part of a PC or NPC is their Class and Race.

An Elf Fighter
An Elf Wizard
An Human Fighter
A Human Wizard

are 4 different experiences.

Origin and Feats just offer tweaks, options, and specialization. No feat or Origin turns a Fighter into a prinary caster or gives Human the ability to see clearly 10,000 feet away.


How i think D&D should be

  • Class 50%
  • Subclass 15%
  • Race 10%
  • Subrace 5%
  • Background and Origin 10%
  • Leveled Feats 10%

Ultimately I think D&D is a class based game and the game is easier to teach and design if WOTC puts most of the focus on class. The other options just tweak your class either by strengthening your class's primary or secondary options or giving you more secondary and tertiary options.

Or in layman's term.

A pet class has to be its own class to satisfy most people.
 

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