What is your experience on the DM's handling of ordinary equipment like rope, crowbars and stuff? Do the players have to buy it to have it, and do you enforece encumbrance?
When the players say to you "okay we tie a rope around each other before crossing the ledge" and you know they don't have rope listed on their equipment list, do you call them on it? As much as I would like to, it seems to me to be getting into too much detail for most player's likes. But at the same time it seems like I'm giving them a free pass. After all, they can spend all their money on expensive armor and weapons if they don't have to worry about equipment. It also means encumbrance isn't a big deal and makes the tough decision of what equipment to bring or whether to use a pack animal easy.
How is this handled in your game?
When the players say to you "okay we tie a rope around each other before crossing the ledge" and you know they don't have rope listed on their equipment list, do you call them on it? As much as I would like to, it seems to me to be getting into too much detail for most player's likes. But at the same time it seems like I'm giving them a free pass. After all, they can spend all their money on expensive armor and weapons if they don't have to worry about equipment. It also means encumbrance isn't a big deal and makes the tough decision of what equipment to bring or whether to use a pack animal easy.
How is this handled in your game?