I'm DMing to a party defensively optimized, composed of two str paladins, one con swordmage and cha warlord.
The encounters extends for several rounds and are boring. The pcs almost never are hit and when are, they can recover or ignore part of the damage. They have a lot of difficult to kill the monsters, 'cause them, except for one of the paladins, inflicting low damage with their attacks.
I tryed to put some monsters that attack their lower defenses, but they complain when it happens. I think they don't mind having only easy fights, but this is getting very boring to me!
Do you have any suggestions to solve this problem?
I've thought to reduce the HP of the monsters and maximize the damage they cause, but I'm not sure about this. And put monsters higher level than the group, it would be really a solution?
Edit: I usually build encounters of the party level or level +1, and the "boss battle" of the level +3 or +4.
The encounters extends for several rounds and are boring. The pcs almost never are hit and when are, they can recover or ignore part of the damage. They have a lot of difficult to kill the monsters, 'cause them, except for one of the paladins, inflicting low damage with their attacks.
I tryed to put some monsters that attack their lower defenses, but they complain when it happens. I think they don't mind having only easy fights, but this is getting very boring to me!

Do you have any suggestions to solve this problem?
I've thought to reduce the HP of the monsters and maximize the damage they cause, but I'm not sure about this. And put monsters higher level than the group, it would be really a solution?
Edit: I usually build encounters of the party level or level +1, and the "boss battle" of the level +3 or +4.
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