Daniel D. Fox
Explorer
How do I determine, based on any formula out there, how to create appropriately-powered Powers without tipping the scales for balance at each level?
How do I determine, based on any formula out there, how to create appropriately-powered Powers without tipping the scales for balance at each level?
Step 1. Find power similar to what you are trying to do at the required level.
Step 2. Make sure new power doesn't make old power look obsolete.
Step 3. If power you are comparing to is from a class with a different role, make sure the power doesn't diversify the class too much.
Step 4. Ask players if this power is a no brainer. If yes, go to step 1, else go to step 5.
Step 5. Ask players if they would ever take this power over other options. If no, go to step 1, else go to step 6.
Step 6. Ask yourself how much trouble would this power be against your monsters. If you don't like the implications, go to step 1, else go to step 7.
Step 7. Test this power in various combinations with other powers, multiclass combos, with different races, with leader bonuses, with different equipment, etc. If it's broken, go to step 1, else go to step 8.
Step 8. This list is not comprehensive, so only allow this power with the caveat of retconning it away if it's not working as intended.
For as generic a question as you have, that's the formula in a nut shell. Try the house rules forum if you have something more specific in mind that you want opinions on. These forums are also a good place to balance powers.![]()
- Until end of your next turn are for Encounter Powers
Hmm, I think he says more but thats all I can think of off the top of my head.
The Tome Show
I wonder if WotC will release the guidlines?
There are a few At-Wills that do the "until the end of your next turn" I think. Ray of Frost (IIRC) does it.