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How to defeat the bbeg in his tower?
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<blockquote data-quote="Wolfix" data-source="post: 1769521" data-attributes="member: 18815"><p>I'd like some strategic advice on how to handle a group of enemies located in a tower/building. We are 2 4th lvl pc's, a spiked chain fighter and a psychic warrior. Our enemies: an Ogre, a 5th lvl wizard and couple of mooks.</p><p></p><p>We're playing Ken Hood's Grim & Gritty variant for combat, and in this system the Ogre (being Large size) is the main problem, he deals massive pain and can take hits quite well too. The wizard, though annoying, is of secondary importance considering damage dealing capacity, it's the buffs we're afraid of <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />.</p><p></p><p>The building is located in a forest and consists of a L-shaped hallway about 10ft wide, a main room about 40x40ft beyond that and 3 floors of similar rooms above that one with stairs in between each. Only top floor has windows, the rest have arrow slits.</p><p></p><p>We've tangled with them 2 or 3 times now, and were forced to run but did manage to take out a few every time. We'd really like to be able to defeat them, but I fear we might need to recognize that they're simply too strong for us. What I'm looking for is interesting tactics we might have overlooked... I always feel there's some creative solution one could try <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />. Any ideas?</p><p></p><p>btw: We have considered setting the building on fire to cause chaos & panic and drive them outside (stone walls but wooden floors) but that would probably burn the loot as well <img src="http://www.enworld.org/forum/images/smilies/nervous.png" class="smilie" loading="lazy" alt=":heh:" title="Nervous Laugh :heh:" data-shortname=":heh:" /></p></blockquote><p></p>
[QUOTE="Wolfix, post: 1769521, member: 18815"] I'd like some strategic advice on how to handle a group of enemies located in a tower/building. We are 2 4th lvl pc's, a spiked chain fighter and a psychic warrior. Our enemies: an Ogre, a 5th lvl wizard and couple of mooks. We're playing Ken Hood's Grim & Gritty variant for combat, and in this system the Ogre (being Large size) is the main problem, he deals massive pain and can take hits quite well too. The wizard, though annoying, is of secondary importance considering damage dealing capacity, it's the buffs we're afraid of :). The building is located in a forest and consists of a L-shaped hallway about 10ft wide, a main room about 40x40ft beyond that and 3 floors of similar rooms above that one with stairs in between each. Only top floor has windows, the rest have arrow slits. We've tangled with them 2 or 3 times now, and were forced to run but did manage to take out a few every time. We'd really like to be able to defeat them, but I fear we might need to recognize that they're simply too strong for us. What I'm looking for is interesting tactics we might have overlooked... I always feel there's some creative solution one could try :). Any ideas? btw: We have considered setting the building on fire to cause chaos & panic and drive them outside (stone walls but wooden floors) but that would probably burn the loot as well :heh: [/QUOTE]
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