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How tough is City of the Spider Queen?
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<blockquote data-quote="Iron_Chef" data-source="post: 943352" data-attributes="member: 4530"><p>I forgot to mention I did use my seeming spell to make us all look like drow worshippers of Kiaransalee. That trick didn't work so good, as none of us could answer any tough questions. Its most effective use was in the bazaar. I thought mind flayers were smart enough to see through illusions? Maybe ol' squidface was playing along. He sure asked us a lot of probing questions that had nothing to do with trade, like "What is causing your fellow drow to fall from above?" <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> Very interested in why we "drow" were fighting amongst ourselves when Kiaransalee had supposedly united us. "We are clearing out the weak to make room for the strong; we did not kill them so much as liberate their corpses to be raised by Kiaransalee's magic." <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" /> </p><p></p><p>Anyway, if I sounded bitter before, well, I am. That said, I always manage to have fun hanging out with my friends even if the game we're running leaves something to be desired. But this module is killing me, lol. The absolute antithesis of what I enjoy. </p><p></p><p>I forgot I have the No Light cantrip from BoVD; should use it next time. Where is the ring of the darkhidden and blindsight spell? </p><p></p><p>Here's our fugitive, rag-tag group fleeing from the Cylon tyranny, LOL (Note: any rules discrepancies are the result of house rules that allow us to enter PrCs a level early if we can use that level's requirements to satisfy the skills/feats necessary, plus some organizational/training benefits that grant us extra class skills, bonus skill points, bonuses to skills, etc. from house rules, Kalamar Player's Guide, Bastion's Guildcraft, or FFG's Path of series):</p><p></p><p>1. (PC) Human Wizard (Cjr) 4/Master Summoner 2/Mindbender 1/Nar Demonbinder 1/Theurgist (of Bane) 1/Mystic 2 (PrCs that force you to lose a level of spellcasting progression suck, so she just snags the 1st level abilities with +1 existing class level, which are usually better than going up in the rest of the PrC and taking the spellcasting hit)</p><p></p><p>2. (DM's PC) Human Cleric (of Bane) 6/Divine Disciple 1/Mystic 3 (we redid his character to lose the fighter level he never used and the two worthless levels of divine disciple he'd taken out of laziness--what a rotten PrC except for the extra domain)</p><p></p><p>3. (PC) Half-Human/Half-Red Dragon Fighter 2/Rogue 4/forgot his PrCs, but he's 11th level equivalent after losing a level for being resurrected thanks to a finger of death spell)</p><p></p><p>4. (NPC) Human Wizard (Evoker) 8</p><p></p><p>5. (NPC) Fiendish Ogre/Barbarian 1 (5th level equivalent)</p><p></p><p>6. (NPC) Orc Barbarian 5</p><p></p><p>7. (My wizard's COHORT) Human Fighter 2/Wizard (Transmuter) 4</p><p></p><p>8. (NPC) Drow Fighter 2/Rogue 4/Dark Dancer 2</p><p></p><p>9. (NPC) Drow Mercenary Ranger 3/Cleric 4</p><p></p><p>10. (NPC) Drow Mercenary Ranger 3/Myrmidon 4</p><p></p><p>PrCs from third party publishers: Mercenary Rangers and Myrmidons (fighter/wizards) are from AEG's Mercenaries. Theurgist is from AEG's Magic. Dark Dancer and Master Summoner are from Green Ronin's Plot & Poison. </p><p></p><p>Mystic is the greatest PrC ever (Dragon #274). 2-3 bonus spells every level, extra languages every even level, permanent no cost metamagic boost to one spell every odd level. </p><p></p><p>Commonly used "utility" spells: Seeming, Mass Darkvision.</p><p></p><p>So with this LE/NE group and this adventure, we are all gonna die, right? I'm almost 12th level, but the DM refused to hand out XP this week saying he'd do it next time. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f621.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":mad:" title="Mad :mad:" data-smilie="4"data-shortname=":mad:" /> I want more 6th level spells!!!</p></blockquote><p></p>
[QUOTE="Iron_Chef, post: 943352, member: 4530"] I forgot to mention I did use my seeming spell to make us all look like drow worshippers of Kiaransalee. That trick didn't work so good, as none of us could answer any tough questions. Its most effective use was in the bazaar. I thought mind flayers were smart enough to see through illusions? Maybe ol' squidface was playing along. He sure asked us a lot of probing questions that had nothing to do with trade, like "What is causing your fellow drow to fall from above?" :p Very interested in why we "drow" were fighting amongst ourselves when Kiaransalee had supposedly united us. "We are clearing out the weak to make room for the strong; we did not kill them so much as liberate their corpses to be raised by Kiaransalee's magic." :rolleyes: Anyway, if I sounded bitter before, well, I am. That said, I always manage to have fun hanging out with my friends even if the game we're running leaves something to be desired. But this module is killing me, lol. The absolute antithesis of what I enjoy. I forgot I have the No Light cantrip from BoVD; should use it next time. Where is the ring of the darkhidden and blindsight spell? Here's our fugitive, rag-tag group fleeing from the Cylon tyranny, LOL (Note: any rules discrepancies are the result of house rules that allow us to enter PrCs a level early if we can use that level's requirements to satisfy the skills/feats necessary, plus some organizational/training benefits that grant us extra class skills, bonus skill points, bonuses to skills, etc. from house rules, Kalamar Player's Guide, Bastion's Guildcraft, or FFG's Path of series): 1. (PC) Human Wizard (Cjr) 4/Master Summoner 2/Mindbender 1/Nar Demonbinder 1/Theurgist (of Bane) 1/Mystic 2 (PrCs that force you to lose a level of spellcasting progression suck, so she just snags the 1st level abilities with +1 existing class level, which are usually better than going up in the rest of the PrC and taking the spellcasting hit) 2. (DM's PC) Human Cleric (of Bane) 6/Divine Disciple 1/Mystic 3 (we redid his character to lose the fighter level he never used and the two worthless levels of divine disciple he'd taken out of laziness--what a rotten PrC except for the extra domain) 3. (PC) Half-Human/Half-Red Dragon Fighter 2/Rogue 4/forgot his PrCs, but he's 11th level equivalent after losing a level for being resurrected thanks to a finger of death spell) 4. (NPC) Human Wizard (Evoker) 8 5. (NPC) Fiendish Ogre/Barbarian 1 (5th level equivalent) 6. (NPC) Orc Barbarian 5 7. (My wizard's COHORT) Human Fighter 2/Wizard (Transmuter) 4 8. (NPC) Drow Fighter 2/Rogue 4/Dark Dancer 2 9. (NPC) Drow Mercenary Ranger 3/Cleric 4 10. (NPC) Drow Mercenary Ranger 3/Myrmidon 4 PrCs from third party publishers: Mercenary Rangers and Myrmidons (fighter/wizards) are from AEG's Mercenaries. Theurgist is from AEG's Magic. Dark Dancer and Master Summoner are from Green Ronin's Plot & Poison. Mystic is the greatest PrC ever (Dragon #274). 2-3 bonus spells every level, extra languages every even level, permanent no cost metamagic boost to one spell every odd level. Commonly used "utility" spells: Seeming, Mass Darkvision. So with this LE/NE group and this adventure, we are all gonna die, right? I'm almost 12th level, but the DM refused to hand out XP this week saying he'd do it next time. :mad: I want more 6th level spells!!! [/QUOTE]
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