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<blockquote data-quote="KarinsDad" data-source="post: 6382354" data-attributes="member: 2011"><p>Some players are really into the game, feel deeply attached to their PCs, and take some things more personally than other players.</p><p></p><p>Some players can roll up a new NPC at the drop of the hat and could care less if their PC dies. Others get a bit more emotional about it, especially in no win type scenarios.</p><p></p><p>I don't have a problem with a PC dying, but it's often how the PC dies that makes it sucky or not.</p><p></p><p></p><p></p><p>It depends on the scenario.</p><p></p><p>I would not have expected this NPC to keep his word at all considering that he appeared to be leading a force that came looting, killing, and burning.</p><p></p><p>So sacrificing yourself and then having the villagers killed anyway isn't my cup of tea heroism.</p><p></p><p>It's not very heroic if the NPC does not keep his word. I know people who would call it stupid.</p><p></p><p>There are definitely scenarios where a Lawful Evil NPC could be reasoned with, but this group did not seem that way. Maybe it was just my impression.</p><p></p><p>I also like a bit higher level of heroic sacrifice. Saving the entire party at level 10, fellow PCs whom the PC has been adventuring with for a long time. Or saving a town where our PCs have been home based in for a long time from destruction. Saving a few villagers that the PC has never met before and has no emotional attachment to (or not if the NPC does not keep his word) just seems a bit anticlimatic in some way. Baby steps I know, but still...</p><p></p><p></p><p>This is like the blue dragon scenario. Our one player is playing a Chaotic Good fighter who's a bit nuts and willing to stand up to a blue dragon. The DM ran with it, had the dragon claw the fighter down to 2 hit points, and then fly away chuckling at the arrogant human. Some of the other players felt like fifth wheels a bit since it was an unwinnable scenario that appeared to be intended to either wipe out PCs, or prove to the players that they are not special after all.</p><p></p><p></p><p>Some DMs like games were the players actions do not seem to matter and the PCs are not that special. As a player, I prefer to not play with those types of DMs and in those types of campaigns.</p><p></p><p></p><p></p><p>Yeah. Maybe it's the entire being handcuffed part of it that is annoying.</p><p></p><p></p><p>I like options when I play and this one felt forced. It reminds me of a podcast where the DM drew in a room with sarcophagi and such, the PCs took one look in the room, and walked away.</p><p></p><p>That's choice. This scenario, not so much.</p><p></p><p>I really don't like the DM wrenching moral obligation out of my PC. Let it flow organically over many sessions instead. JMO.</p><p></p><p></p><p>I've also mentioned how easy this module has been so far. Granted, we have 6 PCs many of whom are stealthy. The module just feels like "beat through a bunch of easy fights". Then, go face something impossible to beat to prove that the PCs are nothing special. It's happened twice now (the dragon and the half dragon).</p><p></p><p></p><p>The DM did mention to me that she is going to rip an entire portion of the module out, just because it will be so difficult to run it and our group will easily screw up what we are intended to do. I'm not surprised. <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6382354, member: 2011"] Some players are really into the game, feel deeply attached to their PCs, and take some things more personally than other players. Some players can roll up a new NPC at the drop of the hat and could care less if their PC dies. Others get a bit more emotional about it, especially in no win type scenarios. I don't have a problem with a PC dying, but it's often how the PC dies that makes it sucky or not. It depends on the scenario. I would not have expected this NPC to keep his word at all considering that he appeared to be leading a force that came looting, killing, and burning. So sacrificing yourself and then having the villagers killed anyway isn't my cup of tea heroism. It's not very heroic if the NPC does not keep his word. I know people who would call it stupid. There are definitely scenarios where a Lawful Evil NPC could be reasoned with, but this group did not seem that way. Maybe it was just my impression. I also like a bit higher level of heroic sacrifice. Saving the entire party at level 10, fellow PCs whom the PC has been adventuring with for a long time. Or saving a town where our PCs have been home based in for a long time from destruction. Saving a few villagers that the PC has never met before and has no emotional attachment to (or not if the NPC does not keep his word) just seems a bit anticlimatic in some way. Baby steps I know, but still... This is like the blue dragon scenario. Our one player is playing a Chaotic Good fighter who's a bit nuts and willing to stand up to a blue dragon. The DM ran with it, had the dragon claw the fighter down to 2 hit points, and then fly away chuckling at the arrogant human. Some of the other players felt like fifth wheels a bit since it was an unwinnable scenario that appeared to be intended to either wipe out PCs, or prove to the players that they are not special after all. Some DMs like games were the players actions do not seem to matter and the PCs are not that special. As a player, I prefer to not play with those types of DMs and in those types of campaigns. Yeah. Maybe it's the entire being handcuffed part of it that is annoying. I like options when I play and this one felt forced. It reminds me of a podcast where the DM drew in a room with sarcophagi and such, the PCs took one look in the room, and walked away. That's choice. This scenario, not so much. I really don't like the DM wrenching moral obligation out of my PC. Let it flow organically over many sessions instead. JMO. I've also mentioned how easy this module has been so far. Granted, we have 6 PCs many of whom are stealthy. The module just feels like "beat through a bunch of easy fights". Then, go face something impossible to beat to prove that the PCs are nothing special. It's happened twice now (the dragon and the half dragon). The DM did mention to me that she is going to rip an entire portion of the module out, just because it will be so difficult to run it and our group will easily screw up what we are intended to do. I'm not surprised. :lol: [/QUOTE]
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