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How will guns change a D&D world?
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<blockquote data-quote="Janx" data-source="post: 2306041" data-attributes="member: 8835"><p>In the modern world, Guns trump Rock, Paper and Scissor (ask JFK). Anybody can get a gun (well in the US, kind of), anybody can use a gun. They're the great equalizer. Heck, as one friend wrote an english paper on, they help provide equality to women (basis: men live by "might makes right", gun in woman's hand equalizes that, as it takes no strength, only skill and DEX).</p><p></p><p>Anyway, the point is, Guns don't take much skill (short range, tommy guns, etc), so they equalize the social classes. Once highly available, this effect is significant. In a D&D game, they're probably not so common, more like the availability of a crossbow. Based on muzzle-loading black powder technology, they'd be similar to a crossbow (ignoring exploding barrels and possibly better damage). In which case, you'd have to ask, how much have crossbows changed the D&D world?</p><p></p><p>Let's assume guns have developed such that they're like what you see in pirate movies:</p><p>pistols and rifles (or smoothbores)</p><p>no exploding barrels (unlike 2E's FR guns)</p><p>takes a round to reload (single shot guns)</p><p>damage = 1d10</p><p>pistol range increment= 30'</p><p>rifle range increment = 50'</p><p>cost = similar to a long bow or heavy crossbow</p><p></p><p>I'm not trying to be super realistic here, but I'd guess that the above stats are good enough for this conversation. Based on that, I'd guess that adventurers would quit using crossbows and tuck a pistol in their belt instead (just like pirate movies). Gun fights would get smoky really quick, so there'd be rules for smoke concealment being used a lot. Magic users would still cast fireballs and such, because they do better damage. Feats would exist for reloading faster and there may be some buckshot ammo available. The real inhibitor to guns taking over is likely gunpowder. How much does it cost per shot? If Gunpowder is rare, than it'll be less common to see guns. If it is more common, than you'll see more guns. It will simply replace other weapons. Magic will still probably be useful, because guns can't scry or teleport.</p><p></p><p>Janx</p></blockquote><p></p>
[QUOTE="Janx, post: 2306041, member: 8835"] In the modern world, Guns trump Rock, Paper and Scissor (ask JFK). Anybody can get a gun (well in the US, kind of), anybody can use a gun. They're the great equalizer. Heck, as one friend wrote an english paper on, they help provide equality to women (basis: men live by "might makes right", gun in woman's hand equalizes that, as it takes no strength, only skill and DEX). Anyway, the point is, Guns don't take much skill (short range, tommy guns, etc), so they equalize the social classes. Once highly available, this effect is significant. In a D&D game, they're probably not so common, more like the availability of a crossbow. Based on muzzle-loading black powder technology, they'd be similar to a crossbow (ignoring exploding barrels and possibly better damage). In which case, you'd have to ask, how much have crossbows changed the D&D world? Let's assume guns have developed such that they're like what you see in pirate movies: pistols and rifles (or smoothbores) no exploding barrels (unlike 2E's FR guns) takes a round to reload (single shot guns) damage = 1d10 pistol range increment= 30' rifle range increment = 50' cost = similar to a long bow or heavy crossbow I'm not trying to be super realistic here, but I'd guess that the above stats are good enough for this conversation. Based on that, I'd guess that adventurers would quit using crossbows and tuck a pistol in their belt instead (just like pirate movies). Gun fights would get smoky really quick, so there'd be rules for smoke concealment being used a lot. Magic users would still cast fireballs and such, because they do better damage. Feats would exist for reloading faster and there may be some buckshot ammo available. The real inhibitor to guns taking over is likely gunpowder. How much does it cost per shot? If Gunpowder is rare, than it'll be less common to see guns. If it is more common, than you'll see more guns. It will simply replace other weapons. Magic will still probably be useful, because guns can't scry or teleport. Janx [/QUOTE]
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