Humor: Other People's Arms as Weapons?

Shirt Guy John

First Post
I was just wondering, what would you put the strength check at for tearing someone's arm off? How would you work it? And how much damage would an appendage do?
 

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Tearing off a limb is not covered in the system. I'd require a success grapple, followed by a pin, followed by a strength check DC 30 + opponents strength modifier at the vewry least. Actually, I wouldn't allow it, but saying that doesn't really help the conversation.

As for damage, not much all. Maybe a d4. You have a small bone or two surrounded by soft flesh, not a very effective weapons.
 


Well, in all seriousness...

First off, tearing off the limb would be an opposed strength check, with the victim adding his ENTIRE constitution and strength scores to the d20. The target would have to be pinned. If the target is Helpless, this strength check is unopposed, with a DC of 20 + targets Constitution mod + targets Strength mod. Tearing off a limb does 1d6 Constitution damage to the target. Hitpoints don't really come in to play with such a dramatic wound.

Using a severed limb as a weapon is simple - The weapon is considered a poor quality Club the same size category as the creature it was torn from. A poor quality weapon deals one less point of damage per hit and inflicts a -2 circumstance penalty on all attack rolls.
 


Avatar28 said:
What if said arm is covered with metal (say, full plate)? Surely it'd do more damage then?

It would, but it'd also be a little harder to rip off. I'd up the damage by a die and up the DC of the strength check by 2.
 


Ever played Planescape: Torment? (If you haven't, you should -- it's about a good a computer game as any of them). You could use arms as weapons -- they did damage as clubs.
 


comrade raoul said:
Ever played Planescape: Torment? (If you haven't, you should -- it's about a good a computer game as any of them). You could use arms as weapons -- they did damage as clubs.


Yeah, but they generally were mummified or petrified. They weren't fleshy at all...
 

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