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I am forseeing problems with feats
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<blockquote data-quote="Dausuul" data-source="post: 4000489" data-attributes="member: 58197"><p>I don't see it as being much of a balance issue, except insofar as splatbooks always have balance issues. Imagine that the prerequisites for 3E feats were simplified to Realistic (no prereqs), Heroic (level 8 minimum), and Superheroic (level 15 minimum). Would that be a difficult thing to do? Can you name any feats for which it would cause balance problems?</p><p></p><p>My experience is that the more complicated the prereq system is, the easier it is to mess it up. It's not a feat, but consider the original Master of Shrouds PrC. Its main prereq, as I recall, was a +5 Will save. It takes 6 levels before any class grants a +5 save bonus, so that ought to mean you can't get into MoS before 7th level, right?</p><p></p><p>Well, no. As any experienced optimizer could tell you, they forgot about multiclassing. With two levels in cleric and one level in wizard, you can get into MoS at 4th, which was most definitely not the intent--and since the key ability of the Master of Shrouds is to summon incorporeal undead, with the power of the undead depending on your MoS level, that made you way overpowered. If Master of Shrouds had just said, "Prerequisite: 7th level," it wouldn't have had that problem.</p><p></p><p>If they are in fact doing this, I'm all for it. The elaborate feat chains of 3E were among the many factors that forced players to plan out their builds many levels in advance. That both made life more difficult for newbie players, and crushed a lot of the excitement out of levelling up (at least for me). I think levelling up ought to feel like a whole new vista of possibilities opening out before you, not just another chug along the character build railroad.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 4000489, member: 58197"] I don't see it as being much of a balance issue, except insofar as splatbooks always have balance issues. Imagine that the prerequisites for 3E feats were simplified to Realistic (no prereqs), Heroic (level 8 minimum), and Superheroic (level 15 minimum). Would that be a difficult thing to do? Can you name any feats for which it would cause balance problems? My experience is that the more complicated the prereq system is, the easier it is to mess it up. It's not a feat, but consider the original Master of Shrouds PrC. Its main prereq, as I recall, was a +5 Will save. It takes 6 levels before any class grants a +5 save bonus, so that ought to mean you can't get into MoS before 7th level, right? Well, no. As any experienced optimizer could tell you, they forgot about multiclassing. With two levels in cleric and one level in wizard, you can get into MoS at 4th, which was most definitely not the intent--and since the key ability of the Master of Shrouds is to summon incorporeal undead, with the power of the undead depending on your MoS level, that made you way overpowered. If Master of Shrouds had just said, "Prerequisite: 7th level," it wouldn't have had that problem. If they are in fact doing this, I'm all for it. The elaborate feat chains of 3E were among the many factors that forced players to plan out their builds many levels in advance. That both made life more difficult for newbie players, and crushed a lot of the excitement out of levelling up (at least for me). I think levelling up ought to feel like a whole new vista of possibilities opening out before you, not just another chug along the character build railroad. [/QUOTE]
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I am forseeing problems with feats
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