Jacob Lewis
Ye Olde GM
Huh. I just had a very unusual thought reading through this discussion so far. Several, actually. I don't know if I can articulate it properly, but... isn't the whole thing a little weird?
Think about it. You purchase a product that provides you with a script or an outline so your friends can play characters in a fictional setting or story. The product wasn't written explicitly for your players or their characters, but you choose to use it for the convenience or the promise of a quality experience crafted by "professionals".
During play, everyone is either following the script, or they're not. Only the GM knows for certain (and the unscrupulous players who pretend they didn't read it beforehand). But it is not up to one person, nor is it always intentional.
The text shows there are 4 kobolds and 100gp in room 43 of the dungeon. But the GM changes this by using orcs instead, and throws in a healing potion. Is that homebrewing? Did the value of the product diminish because someone didn't use everything as written? Will the players even notice or care?
Point is that a published adventure shouldn't be treated like a script; it's a blueprint. Use as much or as little as you like, but nobody should know the difference if you're telling their story, your story, or making it up as you go. The job of the GM is to entertain, not be original. Players should not care where inspiration comes from as long as they are having fun.
Think about it. You purchase a product that provides you with a script or an outline so your friends can play characters in a fictional setting or story. The product wasn't written explicitly for your players or their characters, but you choose to use it for the convenience or the promise of a quality experience crafted by "professionals".
During play, everyone is either following the script, or they're not. Only the GM knows for certain (and the unscrupulous players who pretend they didn't read it beforehand). But it is not up to one person, nor is it always intentional.
The text shows there are 4 kobolds and 100gp in room 43 of the dungeon. But the GM changes this by using orcs instead, and throws in a healing potion. Is that homebrewing? Did the value of the product diminish because someone didn't use everything as written? Will the players even notice or care?
Point is that a published adventure shouldn't be treated like a script; it's a blueprint. Use as much or as little as you like, but nobody should know the difference if you're telling their story, your story, or making it up as you go. The job of the GM is to entertain, not be original. Players should not care where inspiration comes from as long as they are having fun.







