Until that day comes, this is what reviews and forum discussions are for.It would be great if adventure publishers could have the self-awareness around what kind of adventure they're publishing and make it clear outside the shrink wrap which type their product is, so everyone could pair off with the stuff they are looking for.
Point is that a published adventure shouldn't be treated like a script; it's a blueprint. Use as much or as little as you like...
Neither one is wrong. It would be great if adventure publishers could have the self-awareness around what kind of adventure they're publishing and make it clear outside the shrink wrap which type their product is, so everyone could pair off with the stuff they are looking for.
True about blueprints IF the goal is to have a functional product as described by the blueprints. But if one buys the blueprints for an airplane because one wants a house that looks very much like an airplane, almost certain that modifications will be made in the process of making said airplane like house.I am about to agree with you.
But, um... blueprints typically contain a lot of engineering necessities that aren't optional. If you want an airplane to fly, or a house to stand (or pass inspection), you kind of have to follow the blueprint pretty closely.
Which is not to say I argue with the end point - you can buy a product, and use what you like, change other bits, and add or ignore at your whim.
The point is more that, broadly speaking, the point of any sort of plan - script, blueprint, recipe, etc - is to have a specific thing at the end. That final product at the end is what has value.
But that's not, generally, the point of RPGs. Nobody is going to use the final construct of your campaign for anything. The process, the play, is the valuable bit, not the end product. So, nobody should care what plan you did, or didn't, follow.
I cannot recall WotC especially saying of its big campaign-length books "hey, you should expect to spend hours making this $60 book work." As has been said, a lot of that is outsourced to the early buyers going online and talking about that.But don't they already? I don't think I've seen an adventure, certainly not an official 5e adventure, that was designed primarily for cannibalization that didn't make that purpose and intent clear in its marketing and discourse
There's a difference between a book intended to be taken apart and used for its pieces and a book that just doesn't live up to the standard or interest of a particular customer.I cannot recall WotC especially saying of its big campaign-length books "hey, you should expect to spend hours making this $60 book work." As has been said, a lot of that is outsourced to the early buyers going online and talking about that.
True about blueprints IF the goal is to have a functional product as described by the blueprints. But if one buys the blueprints for an airplane because one wants a house that looks very much like an airplane, almost certain that modifications will be made in the process of making said airplane like house.
I have seen folks use the 'construct of a campaign' as inspiration for other things.
Fair point. I admit I suck at analogies, but I think anyone may be hard-pressed to find a suitable word to describe "published RPG adventures" within the context of the current discussion. Maybe I should try a meme...I am about to agree with you.
But, um... blueprints typically contain a lot of engineering necessities that aren't optional. If you want an airplane to fly, or a house to stand (or pass inspection), you kind of have to follow the blueprint pretty closely.
Which is not to say I argue with the end point - you can buy a product, and use what you like, change other bits, and add or ignore at your whim.
The point is more that, broadly speaking, the point of any sort of plan - script, blueprint, recipe, etc - is to have a specific thing at the end. That final product at the end is what has value.
But that's not, generally, the point of RPGs. Nobody is going to use the final construct of your campaign for anything. The process, the play, is the valuable bit, not the end product. So, nobody should care what plan you did, or didn't, follow.