Toe Knee Nose
Adventurer
Like I said, I detest world building. I do the bare minimum required because, obviously, we need somewhere for the game to occur in. Fair enough. But, beyond that? Naw, couldn't care less. I really don't. Adding intelligent undead as world building? Not really. Considering the whole thing was done by my player and, other than me saying, "Oh, that's neat" I had pretty much zero input. He wanted to play an intelligent skeleton that he'd picked up from somewhere or other. Did my setting have intelligent PC undead before he brought it to the table? Nope.Is creating adventure hooks not world building? Is not adding the intelligence undead into the game no world building?
As for managing the group, I guess. But I don't manage the logistics of my game. I leave that to the players. They know I have no tolerance for event planning/management. I don't consider it a DM exclusive.
The whole idea of intelligent, non-evil, PC species undead did not exist until the player brought it to the table. I thought it was a funky idea and I just let the player run with it.
What world building did I do? Is, "Sure, this idea that you, the player, just added to the setting sounds cool. Go ahead." world building by the DM?
Adventure hooks are built around the PC's. There is a big spotlight in my gaming that centers on the PC's. Whatever they want to do (be it pro-active or simply reactive, it shifts from time to time) is fine by me. "I want to go to town X" never comes up because my first question would be, "What are you trying to accomplish?" Force the players to constantly make statements of intent makes for a much smoother game for me.
I had a player, some time ago, who constantly wanted to scratch below the surface of the setting. Constantly asking for details and more information. I finally just asked, "What do you want to know? What are you trying to accomplish?" He answered, "I don't know, I'm just looking for stuff."
My response was, "Well, when you can tell me what you want to find, then we can have this conversation. Until that time, the answer will always be the same - you find nothing of interest." I do not world build. Bores me to tears. The idea of playing to "reveal the setting" is my idea of gaming hell. It's why I don't play CRPG's like Baldur's Gate 3. I could not care less about all these pointless side quests.
Hey, I get that other people love this sort of thing. And that's great. Different strokes and all that. Fantastic. But me? As a DM, the world building will always be in service to play. You will never find random books in my game worlds. You will never meet random strangers that aren't somehow tied to the whatever the players are trying to accomplish at the time. My worlds are entirely disposable. Use them once and chuck them out the window.







