Fenris-77
Small God of the Dozens
This matters why? Honest question.What level are the PCs doing this???
This matters why? Honest question.What level are the PCs doing this???
AFAIK, literally nobody has known how to make Greek Fire for hundreds and hundreds of years. There are only some theories.Also: I'd like to see them make Greek Fire, or Gunpowerder in the real world. They think they know how to make it, but they really, really don't.
In a D&D context (3.x and earlier)...This matters why? Honest question.
I’m partial to this one, cause the solution involves campaign activity I find fun, if players are up for it: traveling the lands to find people who can bring something relevant to the effort, keeping them supplied and not fighting each other, and figuring out what to do with the stuff that gets cobbled together. The project becomes a significant social force, maybe even if it doesn’t really work out, so factions of powerful and wannabes have their own thoughts about this, and the whole thing snowballs entertainingly.There are plenty of reasonable solutions:
- ""Your character doesn't magically know how to do things no one around them do. I see you have zero levels in 'world-changing inventor' class."
This. We don’t know the recipe, how it was stored, how it was delivered or how (and if) it was pressurised. Knowledge was highly compartmentalised and secretive.AFAIK, literally nobody has known how to make Greek Fire for hundreds and hundreds of years. There are only some theories.
Quite true, but one of those needs to already have the necessary knowledge. I think that's also somewhat besides the point. I suspect that the vast majority of the times this comes up its mostly about the player wanting to be a clever clogs. I'm sure occasionally the notion of greek fire (or gunpowder) comes up in an organic in-game kind of way, which is fine and cool, but I think that's a slim subset.In a D&D context (3.x and earlier)...
If the PC's are high level, there are lots of "plausibilities" to account for.
Skill points (Alchemy), divination magic (Contact Outer Plane, etc.), Infernal "gifts", Wish spells, plane-hopping to an Alternate Prime Plane with a technological culture...
3rd level PC...nope.![]()
AFAIK, literally nobody has known how to make Greek Fire for hundreds and hundreds of years. There are only some theories.
There are (at least) two levels of lost technology--things we don't know how to do, and things we do not know how they (the subjects of study) did it. For Greek Fire, we don't know how they (the Byzantines) did it, but there are several potential options that it could have been, or more germane to the situation, a PC could 'invent' in a medieval context and use. Even if it isn't 'historically accurate' Greek Fire, it would still be a high-efficacy incendiary that could (depending on how the DM rules it) mildly-to-wildly upend the campaign. That said,This. We don’t know the recipe, how it was stored, how it was delivered or how (and if) it was pressurised. Knowledge was highly compartmentalised and secretive.
I alluded to that later (perhaps I should add it to my first post). The question becomes -- does everyone else enjoy turning the campaign into 'The Quest for the Holy Hand Grenade (Construction Supply Chain)' -- If so, absolutely, dive right in. If, as I thought the OP was implying, this is instead something they wanted to shut down, the best response IMO is something along the lines of 'Yes, you can play the guy who invented Greek Fire (but that's going to be almost exclusively what he does for the foreseeable future). Could you also play a guy who will fit into this party of adventurers?'I’m partial to this one, cause the solution involves campaign activity I find fun, if players are up for it: traveling the lands to find people who can bring something relevant to the effort, keeping them supplied and not fighting each other, and figuring out what to do with the stuff that gets cobbled together. The project becomes a significant social force, maybe even if it doesn’t really work out, so factions of powerful and wannabes have their own thoughts about this, and the whole thing snowballs entertainingly.
Even if the player wants a character to invent something, the character first has to get the idea for that invention. (Inspiration check.)

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.