I just can't wait to be King

Runesong42

First Post
Thanks to the input from my previous thread (Frustrated With Campaign Design), I am now ready to start designing adventures for my PC hero.

This character is currently a "prince", in that he is heir to a throne; the current King is getting ready to pass on the yoke of leadership to the PC. The Prince has forged a new civilization from a broken one, one that was previosuly destroyed by a form of divine intervention. He has rescued a few hundred people, forged alliances with a few other non-human tribes nearby, and is preparing to start the whole "Civilization" thing.

I am sort of looking to run this game like a simulation much like "Civilization". I know there is little in the way of core rules to account for this, and I am scrounging up charts and information from numerous older sources (things like OD&D's Rules Cyclopedia, AD&D's DMG, and AD&D's Oriental Handbook).

So now I am looking for situations etc. in which our Prince may find himself. Any plot ideas, hooks, or what not would surely be helpful, or any advice in particular on running a campaign where the PC already has a seat of power long before he is due. :)
 

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I would reccomend checking out Birthright. That TSR setting was centered around the players being leaders of their particular nation. Many of the adventures seem written from the point of view that you are looking for. I think the best fan site is Birthright.net

Good luck.
 

Runesong42 said:
is preparing to start the whole "Civilization" thing.
Sorry for the hijack, but this phrase just gave me the amusing mental image of some guy standing up in front of a gathering of his people and saying "I hereby declare us civilized!"
 

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