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I just can't wait to be King
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<blockquote data-quote="Runesong42" data-source="post: 2441785" data-attributes="member: 10578"><p>Thanks to the input from my previous thread (Frustrated With Campaign Design), I am now ready to start designing adventures for my PC hero. </p><p></p><p>This character is currently a "prince", in that he is heir to a throne; the current King is getting ready to pass on the yoke of leadership to the PC. The Prince has forged a new civilization from a broken one, one that was previosuly destroyed by a form of divine intervention. He has rescued a few hundred people, forged alliances with a few other non-human tribes nearby, and is preparing to start the whole "Civilization" thing.</p><p></p><p>I am sort of looking to run this game like a simulation much like "Civilization". I know there is little in the way of core rules to account for this, and I am scrounging up charts and information from numerous older sources (things like OD&D's Rules Cyclopedia, AD&D's DMG, and AD&D's Oriental Handbook).</p><p></p><p>So now I am looking for situations etc. in which our Prince may find himself. Any plot ideas, hooks, or what not would surely be helpful, or any advice in particular on running a campaign where the PC already has a seat of power long before he is due. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Runesong42, post: 2441785, member: 10578"] Thanks to the input from my previous thread (Frustrated With Campaign Design), I am now ready to start designing adventures for my PC hero. This character is currently a "prince", in that he is heir to a throne; the current King is getting ready to pass on the yoke of leadership to the PC. The Prince has forged a new civilization from a broken one, one that was previosuly destroyed by a form of divine intervention. He has rescued a few hundred people, forged alliances with a few other non-human tribes nearby, and is preparing to start the whole "Civilization" thing. I am sort of looking to run this game like a simulation much like "Civilization". I know there is little in the way of core rules to account for this, and I am scrounging up charts and information from numerous older sources (things like OD&D's Rules Cyclopedia, AD&D's DMG, and AD&D's Oriental Handbook). So now I am looking for situations etc. in which our Prince may find himself. Any plot ideas, hooks, or what not would surely be helpful, or any advice in particular on running a campaign where the PC already has a seat of power long before he is due. :) [/QUOTE]
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